TarionzCousin
Second Most Angelic Devil Ever
I believe ExploderWizard has finally exploded.NOW?
Allow me to let you in on the worst kept secret of D&D.
IT HAS ALWAYS BEEN ALL ABOUT THE HIT POINTS BABY!! WHHHOOOO!!!!!!!!![]()

I believe ExploderWizard has finally exploded.NOW?
Allow me to let you in on the worst kept secret of D&D.
IT HAS ALWAYS BEEN ALL ABOUT THE HIT POINTS BABY!! WHHHOOOO!!!!!!!!![]()
It's very easy to temporarily get a bonus that will hit anything in the game on a 2+ and not hard to get a 90% hit rate the majority of the time on the majority of the monsters. And that is with only a handful of magic items and no splat books out yet! As more spells, abilities and magic items come out this problem will only get worse.
On the other side of the equation the magic items we've gotten just from HotDQ you can easily have a 27AC CHR class character running around. An AC that can be even higher with some work.
One of the benefits we were supposed to get out of bounded accuracy was low level creatures remaining viable, but as other threads have shown, the monsters are built with an attack bonus that tends to climb as their CR climbs. So the game itself isn't even built around bounded accuracy to begin with.
Anyone that thinks 5E has bounded accuracy is kidding themselves or don't know what it even is.
The game is not balanced around magical items. Magical items are outside the purview of the system and are added solely at the discretion of the DM. If a DM breaks the game by giving his players a lot of magical items, that is solely his fault.
Sure, generally, but those in official play modules really shouldn't break the game.
Can I have "Types of Pie" for $500?You do know what they are likely to come up against in the big fight at the end of the second part of Tyranny?
I believe bounded accuracy works as the developers intended in regards to making characters and monsters more relevant over more levels. But it will make it harder add stuff to the game, without breaking something, like adding magic items. Or if they keep on adding more hits points to characters or monsters, then healing options in combat needs to keep pace. In addition, you loose some aspects of the game like scaling AC as a valid option, so hopefully the DMG will add ways to increase the bounds so you can have more detailed armor, different rates of hitting to make a martial character more relevant, etc.