[MENTION=6682960]Grogg of the North[/MENTION] & Dandu: Well, I've had a chat with the replacement DM and he said he might be fine with splitting the group into two and allowing me to practice DMing with 3-4 players.
I realise that the DM basically has the say over all rules in the game, and to keep the game fair I want to implement a few rules that attempt to deter the killing of players for ridiculous reasons, for example, there's a certain paladin in our group who will kill any evil character outright just for the sheer fact they are evil - I'm pretty sure this might be against the code, but I haven't played a Paladin so I wouldn't know, I do know however that they are required to respect authority.
If I added a law in my world that evildoers must be bought before the law/subdued if at all possible before killing them in self defence or as an attempt to capture them, would this be enough to give a penalty to a paladin if he broke that kind of law?
Overall, I guess I want to run a campaign so it's for the benefit of the group and not the individual and most importantly I want their deaths to be fair and not influenced by the fact that they have to deal with the player across the table who wants to kill them simply because of alignment differences that the characters don't even know about.
Glad to hear it. Plenty of players quickly became DMs after being in a game with a poor DM. There is at least one upside: it's a learning experience, and you've learned some of what you need to
not do.
Since you're taking over from another DM, there might be a need to fix a few issues. You said the group is being split, but presumably the paladin and evil character are in the same group. Please consider putting them into separate groups. It's generally a bad idea to allow mixed alignments in a group, especially with a paladin, as it causes negative roleplaying issues (eg a paladin turning into "Sir Killbot", an evil PC challenging the paladin by openly committing evil acts in front of them, etc).
The paladin code is a can of worms, unfortunately, and of course controversial. It's vague and written in poetic, non-gaming language, and due to alignment association and other aspects it doesn't just affect the paladin's behavior, but those of other PCs at the table. I don't think there's anything in the code that prevents a paladin from summarily executing an evildoer. With the proposed law, the paladin could still beat the evil PC unconscious and take them to the authorities.
I tend to look at the "principled" alignment in this link for a better lawful good code. Your mileage may vary. Link:
http://gelvgoldenaxe.proboards.com/thread/23
I don't if you're going to DM for that ranger player, but if you are, they need to submit a character sheet to you
before the next session. Email is a good way to send the scan to you. If they refuse, disinvite them. It sucks when a good friend is a bad gamer, but it happens. Please feel free to ask us about any math issues with that character.