Cleon
Legend
Finally updated (again) with the greatsword (again) and spells.
You appear to have one feat too many.
Its 13 HD gives it five standard feats but it has six.
Which one do you want to cut?
I don't think we settled on equipment. How would you like to improve what it's got?
Well my most recent post on the subject was:
We'd better figure out its equipment. Do we use its character level of 13 to figure out its wealth or its CR of 14? The former gives us a budget of 35,000 gp and the latter 45,000 gp.
I'm thinking you normally use CR to determine wealth, which'll give us an extra 10k to play around with.
We're still using the greatsword primary weapon version, right? So my previous proposal for a +1 dragon bane greatsword (8,350 gp) and +1 composite longbow [+5 Str] (2,900 gp) as the main weapons seems a good start.
We're taking the "full plate" option. That's 1,500 gp. We might as well masterwork it for another 150 gp and it should be at least +1, for a total of 2,650 gp.
That's 13,900 gp, so we've still got plenty left from our 45,000 gp budget - 31,100 gp.
We could go for adamantine (+14,850), mithral (+8,850) or plain +3 (+9,000) armour, for example, and still have 15-20k left to improve the weapons or buy a few miscellaneous items.
I fancy giving him adamantine armour (+14,850 gp) and adding boots of speed (12,000 gp), a +1 ring of protection (2,000 gp), a +1 cloak of resistance (1,000 gp) and a wand of inflict light wounds (750 gp).
That makes it:
+1 adamantine full plate (17,500)
+1 dragon bane greatsword (8,350 gp)
+1 composite longbow [+5 Str] (2,900 gp)
boots of speed (12,000 gp)
+1 ring of protection (2,000 gp)
+1 cloak of resistance (1,000 gp)
wand of inflict light wounds (750 gp)
plus 500 gp in change
Budget: 45,000 gp
Total: 44,500 gp
Remainder: 500 gp