Converting monsters from Second Edition Monstrous Compendiums

Finally updated (again) with the greatsword (again) and spells.

You appear to have one feat too many.

Its 13 HD gives it five standard feats but it has six.

Which one do you want to cut?

I don't think we settled on equipment. How would you like to improve what it's got?

Well my most recent post on the subject was:

We'd better figure out its equipment. Do we use its character level of 13 to figure out its wealth or its CR of 14? The former gives us a budget of 35,000 gp and the latter 45,000 gp.

I'm thinking you normally use CR to determine wealth, which'll give us an extra 10k to play around with.

We're still using the greatsword primary weapon version, right? So my previous proposal for a +1 dragon bane greatsword (8,350 gp) and +1 composite longbow [+5 Str] (2,900 gp) as the main weapons seems a good start.

We're taking the "full plate" option. That's 1,500 gp. We might as well masterwork it for another 150 gp and it should be at least +1, for a total of 2,650 gp.

That's 13,900 gp, so we've still got plenty left from our 45,000 gp budget - 31,100 gp.

We could go for adamantine (+14,850), mithral (+8,850) or plain +3 (+9,000) armour, for example, and still have 15-20k left to improve the weapons or buy a few miscellaneous items.

I fancy giving him adamantine armour (+14,850 gp) and adding boots of speed (12,000 gp), a +1 ring of protection (2,000 gp), a +1 cloak of resistance (1,000 gp) and a wand of inflict light wounds (750 gp).

That makes it:

+1 adamantine full plate (17,500)
+1 dragon bane greatsword (8,350 gp)
+1 composite longbow [+5 Str] (2,900 gp)
boots of speed (12,000 gp)
+1 ring of protection (2,000 gp)
+1 cloak of resistance (1,000 gp)
wand of inflict light wounds (750 gp)
plus 500 gp in change

Budget: 45,000 gp
Total: 44,500 gp
Remainder: 500 gp
 

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Doesn't he/she get an extra feat at 1st level for starting out as a human?

Will update later with the equipment, which I like pretty well.
 



That we forgot! We could add some ranks to some of the skills we left low. Any preferences? We get 16 more.

OK, let's double check. He starts out ranger, so his two levels in that give him 40 SPs (5 multiplied by 6 +1 Int +1 human), and his 11 levels in Paladin/Blackguard give him 44 SPs (11 multiplied by 2 +1 Int +1 human).

That's 84 SPs and we previously have him 68 SPs, so you're right and he needs 16 more.

His current SP arrangement is:

Total Ranks (68 SPs): Concentration 16, Knowledge (religion) 2, Handle Animal 7, Heal 7, Hide 5, Listen 5, Ride 16, Spot 5, Survival 5

I'd be inclined to put 4 ranks in Knowledge (religion) to give it the extra +2 to Command Undead checks, plus 6 ranks each in Listen and Spot - since noticing your enemies is always useful!

That'd make it:

Skills: Concentration +16, Knowledge (religion) +7, Handle Animal +13, Heal +9, Hide +0* (+6 without armor penalty), Listen +13, Ride +19, Spot +13, Survival +5
 



Pretty close, after more than 2.5 years and way too long. But I do have to find some time for the update. Unfortunately, I'm not likely to have time for anything but work for a couple of weeks...
 

Pretty close, after more than 2.5 years and way too long. But I do have to find some time for the update. Unfortunately, I'm not likely to have time for anything but work for a couple of weeks...

Well we're not working to a deadline, so no need to hurry.
 

I'd just like to see it finished, that's all. It's not so complicated it should have taken this long, really. I'm pretty sure this is the last remaining conversion Shade worked on, too.
 

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