surfarcher
First Post
Nice. This supports my "PC's last two hits against a monster" experience so far. Which is a less than half of what 4e presumed. Though I wonder what healing resources are factored into the PC HP calculation on the PC's side.
I haven't done any formal analysis on this yet, but I have looked at it in passing. Right now I think that it's effectively a flip-side to damage, that PCs with healing spells/powers can spend those to do approximately the same healing as an equivalent resource would in damage.
So if a level 3 single-target, direct damage spell does say 25HP average damage then a L3 single-target heal would do 25HP average healing. Or maybe a swift heal could pop 15HP healing and the PC could make a melee attack for around 10HP damage.
The PC gets to choose which direction on the HP/Damage axis they want to work, possibly even splitting it a bit each way. I can see some elegance in that.
But like I said I haven't crunched the numbers on that so YMMV!