Sparrowhawc
Villager
Yep, that should work. Feel free to let us know how it goes; there's probably some interest to see your builds over in the Homebrew and/or Character Build subforums.
Cheers,
Roger
When I get them built I'll post.
Sparrowhawc
Yep, that should work. Feel free to let us know how it goes; there's probably some interest to see your builds over in the Homebrew and/or Character Build subforums.
Cheers,
Roger
What I was interested in with this thread was to see if any others were concerned with what I percieved as an issue with NPCs and how other DMs may be handling them. I also enjoy honest, non-judgemental response which answer the question posed, "Has anyone else picked up on this? If so, do you find it an issue and how do you plan to fix it in your game?"
I've received several responses to this thread ranging from answering the question with honest, non-judgemental response to questioning why I would want to "fix" something that is obviously not broken, to I think we need to wait for the rest of the rules.
Allow me to clarify a couple of things:
First, I have played this game for a very long time; 30+ years. I've also played a multitude of other games, all the versions of Traveller, Boot Hill, Top Secret, Gamma World, Star Wars, Cortex system, Firefly, I could go on, and the one thing I've always prided my self on, as a DM or GM or Admin, is consistency. That said, that is what I look for in the rules and story lines.
Second, anyone who has played this game as a DM or player for an extended amount of time, over multiple editions of the rules, will probably agree that all the editions have had pros and cons based on their reading and application of the rules, and has probably house ruled something at some point in time.
Third, my style of play has always been to make the primary bad guys the same as the PCs in respect to advantages and disadvantages. An evil NPC 18th level wizard that calls himself an archmage is still an 18th level wizard and should have the same HD, racial benefits, racial disadvantges, and class features as the 18th level wizard that is trying to hunt him down and stop his evil plans. Canned NPC don't leave memorable impressions, a well fleshed out NPC villian does. Let me repeat something here "my style of play". I don't mind a little bit more work as a DM and if come to the session prepared, I find that playing a PC built NPC does not impact game flow.
All that said, I still fall back to the best rule from the AD&D DMG, I'm paraphrasing here - This is your game. Use the rules in this book, don't use them. This is your game, have fun.
That is the rule I always fall back to.
Sparrowhawc
Why does every one quote that POS 4e
Why does every one quote that POS 4e
[MENTION=6781944]Athinar[/MENTION]: Charming.
3e is the only edition that has supported a full player-level build approach for NPCs and monsters (tell me about the way in which a vampire M-U7-12 or a human berserker from the 1e MM work using player-oriented rules, for instance), and I left it specifically because of the resulting mess. The idea that you need to avoid abstraction that moves the game along specifically in favor of "everything being exactly the same when the DM runs the NPC as a monster vs. the odd instance in which the PC runs the NPC as a PC-style character" is one that doesn't carry enough weight for me, at least, to warrant a significantly more bloated average stat block and ruleset and a mess when it comes to balancing encounters.