D&D 5E DM purposely gimping my Warlock

Henrix

Explorer
I only came to this forum after I had decided I was probably going to leave the game and yes,

It seems to me that indeed you should leave the campaign and find another that suits your style of play more. For the sake of the whole group, including you.

The campaign he wants to run is obviously one where a character is not just the sum of her powers, and probably has a fairly slow pace. (If something like six encounters spread over the whole day is slow. Sounds too much for me.)


Obvious mismatch between player and DM. And a bit of bad communication, perhaps.

The latter not alleviated by taking it to several forums in anger.


The DM is probably used to players who are fine with small adjustments of the rules to make it fit the narrative better.

I find the rule fine. RAW (sic!) is also clear on that the rules may vary depending on the campaign (and DM). The suggestions for how to deal with that is as yet unknown to us.

Eight hours between short rests is perhaps more than I'd set, but I can easily see why you want a period between rests for them to be meaningful. I'd stick to three hours or so.
 

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Mistwell

Crusty Old Meatwad (he/him)
I have left every game, where a DM has sprung a house rule that has significantly altered my character with no recourse for discussion or arriving at some type of mutual agreement. But that is a problem with 5E overall, since too many mechanics are mixed from various editions without a good method to pick and choose, i.e. too many sub-systems.

To be fair, the DMG which has all the optional rules, isn't out yet.
 

Kaychsea

Explorer
The point is that this restriction hits Warlocks HARDER than any other class.

Maybe, but not all campaigns are going to suit all class/race/maguffin combinations. What was it about playing a warlock that got you so excited? You may just have to face that fact that in this one instance it's not going to be a good fit.
 

Remathilis

Legend
Maybe, but not all campaigns are going to suit all class/race/maguffin combinations. What was it about playing a warlock that got you so excited? You may just have to face that fact that in this one instance it's not going to be a good fit.

I'm sorry, but that is really [terrible].

I can understand restricting things based on technology (no gunslinger) or culture (no samurai) but I would hate being restricted because the DM's asinine house rules bugger it. Oh, you want to be a dragon-humanoid? Ok, but you're not going to be able to use your breath weapon. You want to forge a pact with a evil power? Well, warlock is borked, how bout you play a wizard instead?
 

I'm A Banana

Potassium-Rich
TBH, were I playing Ravenloft, I'd probably ban Warlocks. It's just not a setting in which trucking with the dark forces is ever something that someone turns out NOT villainous. Gothic horror is not a great fit for "shades of grey" morality.

But also, 2-3 short rests per day, every 2 encounters, is probably what most groups are getting (though the 8 hours thing seems a little artificial -- how many hours does your DM imagine is in a day, because you cannot fit in two short rests and an extended rest with 8 hours in between them within 24 hours! -- I get where your DM is coming from with that) anyway. Sounds like it's about the right level of warlock juice to me. How many rests were you hoping to cram into a 6-8 encounter day?
 

Kaychsea

Explorer
I'm sorry, but that is really [terrible].

I can understand restricting things based on technology (no gunslinger) or culture (no samurai) but I would hate being restricted because the DM's asinine house rules bugger it. Oh, you want to be a dragon-humanoid? Ok, but you're not going to be able to use your breath weapon. You want to forge a pact with a evil power? Well, warlock is borked, how bout you play a wizard instead?

You don't sound sorry to be honest.

As has been pointed out by others, that seems to be how the DM wants to express the gritty side of Ravenloft. The fact that it impacts the warlock as a class is an unfortunate side effect. But as we don't know what other rules are in effect we can't say if any other classes have similar problems.

Ultimately it's his game and he can run it how he likes. If people don't like it then it will either fall or change.
 

shamsael

First Post
Can we please stop with the personal insults about someone's intelligence based on the (biased) one-sided heresay of a person, especially when you know nothing about this DM, and mostest especially since personal play style =/= mental capacity?

Outside of England, 'clever' doesn't mean 'intelligent', so I'm drawing no equivalence between play style and mental capacity.

If the DM can't improvise an in-game, in-character penalty that makes taking a 1 hour rest dangerous enough to limit its use, then I wouldn't expect the DM to improvise in an entertaining manner in response to other player decisions either.
 
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occam

Adventurer
Outside of England, 'clever' doesn't mean 'intelligent', so I'm drawing no equivalence between play style and mental capacity.

Wait, what? The definition of "clever" as "intelligent" is literally the very first definition given of the word in a standard American English dictionary.
 


Remathilis

Legend
You don't sound sorry to be honest.

As has been pointed out by others, that seems to be how the DM wants to express the gritty side of Ravenloft. The fact that it impacts the warlock as a class is an unfortunate side effect. But as we don't know what other rules are in effect we can't say if any other classes have similar problems.

Ultimately it's his game and he can run it how he likes. If people don't like it then it will either fall or change.

You can show the gritty side of RL without gimping a half-dozen classes and races.
 

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