Next weekend I am running 5E at Carnage Con (for 20 hours of hexcrawling fun!). I am a longtime DM from 1E and B/X through 3E, PF and even a little 4E, so I don't need general DMing advice. And I am using various other edition GMing resources for the exploration rules that aren't available yet, from the 1E DMg to the PF Ultimate Campaign book. What i really need are some practical bits of advice ragarding running 5E specifically -- pitfalls to watch out for, things that are too awesome to not use in play, areas where previous edition knowledge can really mess you up, etc...
Note that I will not be using minis and battlemats, going for a "theater of the mind plus here's a sketch" method that has served me throughout every edition of the game. I also plan on treating ideals etc... like Fate Core aspects as it relates to gaining Inspiration (just because I like the mechanic).
Thanks a bunch for your input!
Note that I will not be using minis and battlemats, going for a "theater of the mind plus here's a sketch" method that has served me throughout every edition of the game. I also plan on treating ideals etc... like Fate Core aspects as it relates to gaining Inspiration (just because I like the mechanic).
Thanks a bunch for your input!