I for one am glad to be free of the constraints of 4th edition. I'm glad 5th edition allows me to choose my role for myself in the party no matter which class I choose.
I for one am glad to be free of the constraints of 4th edition. I'm glad 5th edition allows me to choose my role for myself in the party no matter which class I choose.
How?
How do you fill the role of healer if you are a rogue? The healer feat doesn't work for in combat heals, resurrections, or condition removal.
How do you control the battlefield as a warlock?
How do you defend as wizard?
Hmmm…
1. Choose a Magic Initiate feat and collect some healing spells and cantrips for your Rogue character.
2. Obtain a high enough level that you can cast magic that controls a battlefield I guess.
3. There is an entire school of magic called ‘abjuration’. I’d look into that.
In short, let go of your 4E paradigm and start afresh in your thinking and approach to D&D.
You may think that, but the reality is that D&D is leaving behind you.Nah, I think I will keep my thinking and approach of what makes for good game design, and sadly 5e left a lot of it behind.
No. I don’t care about it. It’s not a major part of my D&D style. I have found other ways to create roles in the game that are not fixated on replicating just one set of edition rules. The roles you promote just represent a fixed way of looking at the game - they aren’t definitive, and act as a limitation for many other gamers.You don’t seem to understand what filling a role is about.
Well actually, you said ‘Healer’ before, not ‘Leader’. Moreover, I don’t seem to recall that many Rogue characters that did all that in 4E either. For me, ‘Leader’ characters get that way through roleplaying more than anything else, but you could still choose spells that do all that other stuff too.1. A leaders role is more than just a few heals. It is about buffs, condition removal, damage mitigation all kinds of things the magic initiate feat isn’t going to give a character for 8 encounters a day.
If you have a character that can “control a battlefield” from Level 1 (!), then it begs the question of what development that character could ever have in the game? There are, again, spells that give you area effects if that is what you are after - but you seem to be asking for the Moon on a stick!2. If you have to wait until high levels to fulfil your role, then well it isn’t your role for most of your characters existence.
Maybe look into the Enchantment school as well then.3. Abjuration school isn’t going to lock down the big bad enemy and get him to focus his attention away from the squishier party members.
Utter myth.Class has dictated role for pretty much all of D&D existence, 4e just brought it into the spotlight and embraced it. We called fighters meat shields back in the 80's with 1st edition, and clerics healbots or walking band aids too.
I always find it odd to hear people complain about party roles. The roles are not restrictive in any way. Team-work has always been a fundamental of the game, and 4th edition just takes a closer look at the potential is.
How?
How do you fill the role of healer if you are a rogue? The healer feat doesn't work for in combat heals, resurrections, or condition removal.
How do you control the battlefield as a warlock?
How do you defend as wizard?
Disclaimer:
Please tell me we're wrong. Explain to me why we don't see the 5th edition in the right way, what we can find satisfactory, keeping in mind what we loved about 4th edition.
I’ve had difficulties in communicating with a particular 4E fan over this new edition, to the point that I am actually seeking other options with other groups due to his uncompromising attitude. The new edition merely represented a ‘return to 3.5’ and that was that for him. He also argued that the combat emphasis in 4E didn’t mean you couldn’t role-play - “you just role-play” - and refused to accept that the new edition actually put this element to the forefront again in celebration of the game’s seminal origins.
This is a shame, but I do think it is worth pointing out that if you look beyond the jargon you can play pretty much with the same options as you were presented with in 4E.
Moreover, the 4E influences on the 5E design are as pronounced as any of the other previous editions.
Moreover, most of the various powers from 4E classes have been integrated into spell lists while practically every Class now has magic or magic-like options available to them. The choice is there.
Similarly, should you want to categorise your classes into roles, there really isn’t anything stopping you
and they have still managed to sneak in options like miniature-grid play
and things like healing surges as options too.
Miss the Warlord tactical leadership approach? Well, have a go at the new Fighter Battle Master manoeuvres and see how they work,
or take on a Bard from the College of Valour perhaps,
The truth is that they aren’t trying to do that, just trying to create a new edition that can appeal to as wide a group of D&D players as is possible.
I for one am glad to be free of the constraints of 4th edition. I'm glad 5th edition allows me to choose my role for myself in the party no matter which class I choose.