Mikara shakes her head,
We'll see how long you last with an attitude like that.
I'll take point on the right.
Head to the front,
and you can
take responsibility for
ensuring the left is clear.
Have your ears and eyes
uncovered, and
maintain a buffer
ahead of the group so that
nothing can
surprise us.
She picks up her bow, quiver, and pack, leaving the empty mugs on the table, and follows the young human out the door, bounding ahead of the cart and keeping to the shadows.
Wonderful! We're off to interrogate books.
[sblock=Stealth Roll]Mikara moves into heavy cover to disappear.
Stealth: 1d20 +15 -5 (moving at normal rate) = Passive Perception DC of 14 to Notice Mikara.
See the roll notes. A -5 penalty has already been applied because she is moving at a normal rate.
As a standard procedure, she will slow down if she notices anything. If it is reasonable to assume it's a threat, she will stop. If she slows before she, herself, is noticed, add 3 to this DC. If she stops, add 5 to the DC.
BTW: Given that this roll is rather lousy, if given another turn before she is noticed by some threat, she might want to try again.

[/sblock]
[sblock=Mikara Stats]
Mikara Li Mesadh - Female elf ranger (medium elf
humanoid) Level 7
Languages: Elven, Allarian
Passive Perception: 24
Vision: Low Light
Passive Insight: 16
Acrobatics: +12
Athletics: +9
Nature: +12
Stealth: +15
AC: 21
Fort: 15
Ref: 19
Will: 16
Speed: 7
HP: 54/54
Surge Value: 13
Surges Left: 7/7
Action Points: 1
Second Wind: 1/1
+6, 1d4
+12, 1d12+7
Nimble Strike (SA) +12, 1d12+7 (Shift 1 before or after attack)
Twin Strike (SA) +6, 1d4 (2 attacks)
Twin Strike (SA) +12 1d12+2 (2 attacks)
Agile Recovery (MA) (Stand Up)
Evasive Strike (SA) +6, 2d4+5 (Can shift up to 4 before or after attack)
Evasive Strike (SA) +12, 2d12+7 (Can shift up to 4 before or after attack)
Cut and Run (SA) +6, 1d4 (2 Attacks, Can shift up to 4 after first or second attack)
Cut and Run (SA) +12, 1d12+7 (2 Attacks, Can shift up to 4 after first or second attack)
Pinning Shot (SA) +12, 1d12+7 (Hit: Target and 1 enemy adjacent to target are immobilized TEONT)
Elven Accuracy (MA) (Reroll attack roll)
Weave Through Fray (II) Can shift up to 3 when enemy moves adjacent
Hunter's Bear Trap (SA) +6, 2d4 (Hit: OG, Slowed 5 SEB, Miss: 1/2dmg, Slowed SE)
Hunter's Bear Trap (SA) +12, 2d12+7 (Hit: OG, Slowed 5 SEB, Miss: 1/2dmg, Slowed SE)
Close Combat Shot (IR) +12, 3d12+7 (Trigger: enemy enters adjacent square. No OA. Miss: 1/2dmg)
Daggers: 111
Targeting Greatbow +2: ((FA) On hit, Mik and allies can roll twice to hit TEONT, Crit: 2d6 & TGCA TEONT)
Arrows: 11111 11111 11111 11111 11111 111
Firestorm Arrows +2: 11111 11111 11111 1111 (+1d6 fire to target and adjacents)
Elixir of Dragon Breath: 11111
Sylvan Leather Armor +1
Lucky Charm (Add d6 to appropriate d20 roll)
Restful Bedroll (1d8 thp after extended rest)
Razor Bracers (+2 to escape, grabber takes 1d10)
Stag Helm (+2 to passive perception, can take MA when surprised)
Caustic Gauntlets (Attack deals acid. Adjacents get 1d6 acid dmg, +1 acid on all attacks TEOE)
Window of Escape (No fall damage when jumping through window)
Treasure on this adventure:
[/sblock]