[Adventure!] Daunton's Dead Past DM: FourMonos. Judge: Peer Committee

Neil1889

First Post
"There are places much more organised than the IAC, but I'm glad to go there first. There's more chance of something or someone being there still, anyway," says Lilli.
 

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Son of Meepo

First Post
"Very well, on to the institution of magic thingamawhatzits! I have room for one more in my wagon. I suppose a few of you could sit on top of the cage though I would recommend keeping all appendages and clothing outside at all times."

[sblock=Fhangrim's Stats]Fhangrim - Gnoll Sentinel 8
Status: Normal
Passive Perception 28 (+4 vs traps; low-light), Passive Insight 18
AC 22, Fort 22, Reflex 18, Will 21
HP 65/65, Bloodied 32, Surge Value 16, Surges 13/13
Speed 7, Initiative +8
Action Points: 1, Second Wind []
Melee Basic Attack: Melee 2; +14 vs AC; 1d12+6 damage (Crit 2d10+18).
At-Will Powers: Magic Stones,
Call Spirit Companion
Deep-Pocket Cloak
Encounter Powers: Combined Attack [][][],
Ferocious Charge [],
Spirit's Fangs [],
Healing Word [][],
Healing Spirit [],
Barkskin [],
Natural Terrain Understanding [],
Gadgeteer's Goggles []
Shockweave Armor []
Daily Powers: Summon Pack Wolf [],
Summon Giant Toad [],
Speak with Spirits [],
Shockweave Armor []
[/sblock] [sblock=Ursa Major's Stats]Ursa Major - Gaoler Pygmy Owlbear
Status: Normal
Passive Perception 30 (low-light), Passive Insight 18
AC 21, Fort 23, Reflex 19, Will 23
HP 32/32, Bloodied 16, Surge Value 8
Speed 6
Melee Basic Attack: +13 vs AC; 1d12+9 damage.[/sblock] [sblock=Ursa Minor's Stats]Ursa Minor - Young Gaoler Pygmy Owlbear
Status: Normal
Passive Perception 30 (darkvision), Passive Insight 18
AC 21, Fort 23, Reflex 19, Will 23
HP 32/32, Bloodied 16, Surge Value 8
Speed 6
Melee Basic Attack: +13 vs AC; 1d12+4 damage.[/sblock] [sblock=Ursa Maximus' Stats]Ursa Maximus - Spirit of Gaoler Pygmy Owlbear
AC 22, Fort 22, Reflex 18, Will 21
HP 14 (damage below this amount is ignored)
Immune Area and close attacks; all conditions[/sblock]
 


"I'll be scouting in front. Maybe one corner in front. Mikara, if you could take the other side? It seems everything is abandoned, but better safe then sorry. I won't slow us down."

With that, the boy takes off and is peering behind first corner before the esteemed scholar grumpy necromancer :) manages to get onto the cart.
 

H.M.Gimlord

Explorer
Mikara shakes her head, We'll see how long you last with an attitude like that.

I'll take point on the right.

Head to the front,
and you can
take responsibility for
ensuring the left is clear.

Have your ears and eyes
uncovered, and
maintain a buffer
ahead of the group so that
nothing can
surprise us.


She picks up her bow, quiver, and pack, leaving the empty mugs on the table, and follows the young human out the door, bounding ahead of the cart and keeping to the shadows. Wonderful! We're off to interrogate books.

[sblock=Stealth Roll]Mikara moves into heavy cover to disappear.

Stealth: 1d20 +15 -5 (moving at normal rate) = Passive Perception DC of 14 to Notice Mikara.

See the roll notes. A -5 penalty has already been applied because she is moving at a normal rate.
As a standard procedure, she will slow down if she notices anything. If it is reasonable to assume it's a threat, she will stop. If she slows before she, herself, is noticed, add 3 to this DC. If she stops, add 5 to the DC.

BTW: Given that this roll is rather lousy, if given another turn before she is noticed by some threat, she might want to try again. :erm:
[/sblock]

[sblock=Mikara Stats]
Mikara Li Mesadh - Female elf ranger (medium elfhumanoid) Level 7
Languages: Elven, Allarian

Passive Perception: 24
Vision: Low Light
Passive Insight: 16

Acrobatics: +12
Athletics: +9
Nature: +12
Stealth: +15

AC: 21
Fort: 15
Ref: 19
Will: 16
Speed: 7

HP: 54/54
Surge Value: 13
Surges Left: 7/7

Action Points: 1
Second Wind: 1/1


+6, 1d4
+12, 1d12+7
Nimble Strike (SA) +12, 1d12+7 (Shift 1 before or after attack)
Twin Strike (SA) +6, 1d4 (2 attacks)
Twin Strike (SA) +12 1d12+2 (2 attacks)
Agile Recovery (MA) (Stand Up)

Evasive Strike (SA) +6, 2d4+5 (Can shift up to 4 before or after attack)
Evasive Strike (SA) +12, 2d12+7 (Can shift up to 4 before or after attack)
Cut and Run (SA) +6, 1d4 (2 Attacks, Can shift up to 4 after first or second attack)
Cut and Run (SA) +12, 1d12+7 (2 Attacks, Can shift up to 4 after first or second attack)
Pinning Shot (SA) +12, 1d12+7 (Hit: Target and 1 enemy adjacent to target are immobilized TEONT)
Elven Accuracy (MA) (Reroll attack roll)
Weave Through Fray (II) Can shift up to 3 when enemy moves adjacent

Hunter's Bear Trap (SA) +6, 2d4 (Hit: OG, Slowed 5 SEB, Miss: 1/2dmg, Slowed SE)
Hunter's Bear Trap (SA) +12, 2d12+7 (Hit: OG, Slowed 5 SEB, Miss: 1/2dmg, Slowed SE)
Close Combat Shot (IR) +12, 3d12+7 (Trigger: enemy enters adjacent square. No OA. Miss: 1/2dmg)

Daggers: 111

Targeting Greatbow +2: ((FA) On hit, Mik and allies can roll twice to hit TEONT, Crit: 2d6 & TGCA TEONT)
Arrows: 11111 11111 11111 11111 11111 111
Firestorm Arrows +2: 11111 11111 11111 1111 (+1d6 fire to target and adjacents)

Elixir of Dragon Breath: 11111

Sylvan Leather Armor +1

Lucky Charm (Add d6 to appropriate d20 roll)
Restful Bedroll (1d8 thp after extended rest)
Razor Bracers (+2 to escape, grabber takes 1d10)
Stag Helm (+2 to passive perception, can take MA when surprised)
Caustic Gauntlets (Attack deals acid. Adjacents get 1d6 acid dmg, +1 acid on all attacks TEOE)
Window of Escape (No fall damage when jumping through window)

Treasure on this adventure:
[/sblock]
 
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The monk disappears while Mikara is still rhyming. The group sees the boy catch the edge of the roof and he is lost from sight. He ranges in front of the group, sometimes jumping over the alley on the roofs sometimes prawling the streets. But he is so concentrating on remaining unseen in full move that he pays little attention to what he actually should be doing. Like scouting.

Stealth at full speed (1d20+16-5=31)
Perception (1d20+14=15) (passive perception 24)
 
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Neurotic

I plan on living forever. Or die trying.
Illarion remains behind the group, keeping up, but trying to remain unnoticed by the ghosts of Daunton. He doesn't feel well in an empty city. Lack of normal sounds, threat of Brotherhood of Seven Stars, new group of adventurers from which he needs to hide his true self...the sorcerer is anxious to be somewhere inside again.

Stealth (with full move) (1d20+16-5=17)
 

H.M.Gimlord

Explorer
Mikara looks to follow her own advice, keeping her eyes and ears open, though finding that instinct in this familiar town will likely prove more valuable than active searching.
[sblock=Perception]Passive Perception: 10+14 = 24
Active Perception: 1d20+14=18[/sblock]
[sblock=OOC]@MetaVoid Nice Nat 20! I seem to be rolling all 4s today.[/sblock]
 


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