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D&D 5E Characters that annoy you (and/or the players who play them)


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Tired players. I can't stand it when I set down to play a game and one person's just totally inattentive and lethargic and bogs the whole game down. I can understand if it's gotten late, but if it's only evening and someone is like, "uh, sorry, I'm kinda tired..." it just drives me insane. Getting an entire group together is hard enough; please at least come in a state you can actually play the game in!
You probably don't game after work with a bunch of people in their 40s with kids! :).
 

The worst player that I have come across was a guy who thought it was a good idea to animate Zombies to use as bodyguards when the party was stuck in Ravenloft.
 

You probably don't game after work with a bunch of people in their 40s with kids! :).

Erm... actually, when I was younger, the annoying players who got tired out too soon were usually my parents. Huh. I guess I'm just glad they both loved playing games with me enough to do it anyway. Look, I was just trying to do some nice, wholesome complaining about other people and then you had to go and make me think of how they feel! I hope you're happy! :)
 

Everything was great until one of the players decided to call her halfling rogue Jigglypuff. And in an instant, the campaign was dead. To his credit, the DM gutted it out through the rest of the session, but there was never a second session for some reason.

That would, indeed, have annoyed the unholy hell out of me. But then, as DM, I'd have nixed the idea as soon as it came up. I'm all for player freedom to make their own character, but not when it's an absolute and unmistakable violation of the fundamental campaign concept.
 

That would, indeed, have annoyed the unholy hell out of me. But then, as DM, I'd have nixed the idea as soon as it came up. I'm all for player freedom to make their own character, but not when it's an absolute and unmistakable violation of the fundamental campaign concept.
I've never had anything quite so bad as "Jigglypuff", but in the last game one of the other players in my group ran, we had several PCs with the names of other players. It got terribly confusing, and when it came to be my turn to DM, and some of the players were saying everyone should do that, I said that I absolutely did not want any PC with a name that even remotely sounded like one of the players' names. Thankfully, everyone accepted that and chose names that suited the fiction.

I only mind humor in my games when it overtly breaks the fourth wall.
 
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Look, I was just trying to do some nice, wholesome complaining about other people and then you had to go and make me think of how they feel! I hope you're happy! :)
My work here is done!

(your post reminded me of gaming w/my friend's parents' group back in high school... they seemed so old and slow... and now I'm at least as old as they were then... so touche!)
 

I've never been a fan of Elves. Not sure exactly why, but it probably stems from back in basic D&D, when your class was "Elf." They were overpowered and there was one gamer (who cheated and had the DM's constant favor) that always played an Elf.

When that player was finally convinced to play something else, he was a Thief that stole from the party. Ugh.
 


Basically: I dislike it when players make assumptions or keep secrets from the other players. I think everyone needs to be open about what they want and what they're doing so that everyone can be on the same page.
Which completely guts the point of a secret plot! :) If you-as-player have cooked up an in-character plot the other characters would have no way of knowing about there's no reason at all for the other players to know until it hatches.

If I've brought in a character with a hidden class - for example, it's running as a Fighter but is in fact a Cleric - then the other players should only learn about the hidden class when their characters do, not before.

Lan-"no matter how strenuously they claim otherwise, players will always end up using out-of-character knowledge if they have it"-efan
 

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