GMforPowergamers
Legend
Stat increases, magic weapons (or inherent bounuses) and the half-level bonus do not scale with monster defenses. If you don't use your feats to improve your accuracy the amount of damage you can do will go down dramatically as you level, never mind the difference with a character built to actually increase their accuracy with level. This 'tyranny of accuracy' affects all classes in 4e not just strikers. I don't even see what the contraversy is here. Every character guide in the WOTC forums will emphasize the importance of maintaining and improving accuracy in 4e. I feel as though if we were only talking about building 4e rogues as opposed to comparing rogue/thief classes across editions, you wouldn't even being disagreeing with me on this point. Would you really advise a newbie at your 4e table to ignore Weapon Expertise and take Skill Focus instead, because their rogue character would be just fine without it?
1st I am a BIG proponent of expertise not being a needed feat (I really don't want to bog this down long and short I feel higher damage+ more encounter/daily powers as you level and more 1/2 on a miss stuff evened out with less to hit, so where it is always optimized to take it it isn't always needed) however yes I would recommend a new player take expertise because it is a simple feat that adds once and forget. However if a player told me they made the choice to focus on out of combat stuff and took skill focus: Arcana, I would not berate them...
great... lets do this then...I think there are a few flaws with your example.
I really thought the average player saw 8-15th level play to be honest, with few or far between seeing 16+, and as such 13 was a good "High as you needed to worry about" level... I don't think it is the equivilat of level 20 3e, because I doubt many more people saw 20 in 3e then did in 2e, I would say both were the beginning of the end... I did choose it because it was the x5, so not a flaw, it was the thing that gets better (and to be fair I don't remember what level it changed I know x2 at 1st and x5 at 13th)* You're using 13th level (the minimum level a thief finally gets that x5 multiplier). In AD&D 13th level was hardly ever reached or played by most players. That's at the top end, with only a very small % of PCs actually playing that high. The equivilant of a level 20 PC in 3e. The vast majority of actual gameplay was between levels 4-10.
nope... you didn't read what I have to say... my assumption was 90% of fighte you get it at least once (and 10% of fights you don't get it at all) of those 90% maybe 30% you get a second one... more then 2 back stabs in the same fight are rare enough to not really matter (it did happen, but those are the OMG stories we tell, not the average at all)* you're assuming the thief can do backstab every or nearly every round. In order to backstab, the thief has to attack from the rear with surprise--the target can't be aware the thief is there.
example: One of the guys who I know who still play pathfinder will to this day tell anyone who will listen his story about his elven fighter thief with the anti mage short swords (2 weapon fighter) who back stabbed all 4 enemy spell casters in 1 fight... with improved invisbilty and a cloak of bamfing
yup and this is why one of the hall marks of striker is "Hits hard and not had tricks to negate damage because less hp"* the thief still has a lower AC and a MUCH lower HP threshold than a fighter. A thief could only ever have a max +2 hp per level from Con, and uses a d6. A thief remaining in melee combat wouldn't last long.
so if I hit for 80 damage 1 hit in round 1, then 7 in round 2 and 13 in round 3 for a total of 90 damage, but the fighter hits all three rounds for 30 damage and does 90... you don't see how that is burst damage? it is very front loaded... and in a great circumstance ends the fight much quicker...Someone who can get one shot off for an entire combat round that does significant damage isn't a striker, IMO. Not when the fighter is dealing out a lot more damage every round.
example: 3 targets have 65hp each
team 1: 3 fighters... 3 rounds they take down the targets
team 2: 3 thieves....1 round all three down
team 3: 2 fighters 1 thief 1st round thief takes his out, two fighter hurt there... round 2 1 fighter and thief take down 2nd, and other fighter hurts his... round 3 third falls
1st of all if what you are saying is true (it atleast has some merit to it I will admit) then 3e and 5e are as guilty of this as 4e, and 4e doesn't stand out any more then 3e or 5e except it tell you on the tin...It doesn't even compare to later editions where you can apply sneak attack damage to most of your attacks, and beefing them up to boot by applying DEX bonus to damage (not applicable in AD&D) or feats.