Mishihari Lord
First Post
It's always been hard to nail down roles for D&D across the editions because there are so many things a PC can specialize in that affects combat. This is even leaving out primarily noncombat PCs like social, loremaster, or exploration types.
Here's a short list:
Single opponent damage, proximate
Single opponent damage, ranged
Multioppponent damage, proximate
Multioppponent damage, ranged
Buffer
Debuffer
Summoner
Healer
Position control (e.g. web spell or a fighter that can "hold the ground" although D&D has always been really bad at representing the latter)
Terrain control
Stealth
Mind control
Condition spells (fear, petrification)
Condition protection
Damage absorber
And I'm very sure I'm missing a lot of them
One of my turn-offs for 4E was that the focus on just 4 roles meant that a lot of character ideas that didn't fit well with those roles weren't well developed.
I see some utility in listing 5E roles so that you have a list of ideas to consider when making a PC, but very little otherwise.
Here's a short list:
Single opponent damage, proximate
Single opponent damage, ranged
Multioppponent damage, proximate
Multioppponent damage, ranged
Buffer
Debuffer
Summoner
Healer
Position control (e.g. web spell or a fighter that can "hold the ground" although D&D has always been really bad at representing the latter)
Terrain control
Stealth
Mind control
Condition spells (fear, petrification)
Condition protection
Damage absorber
And I'm very sure I'm missing a lot of them
One of my turn-offs for 4E was that the focus on just 4 roles meant that a lot of character ideas that didn't fit well with those roles weren't well developed.
I see some utility in listing 5E roles so that you have a list of ideas to consider when making a PC, but very little otherwise.