Jester David
Hero
Oh, and to plug my stuff, here's the 5e warlord-esque fighter subclass I wrote up.
Oh, and to plug my stuff, here's the 5e warlord-esque fighter subclass I wrote up.
I considered allowing some sharing of the second wind. I brainstormed that it would take an action, and use the fighter's second wind, healing a comparable amount. But that really gets into problematic territory, as seen by this thread.That's not half bad. I'm still sad that there is no actual healing, but it's not bad. Do you think it would be possible for the Commander to expend her Second Wind to actually an ally, perhaps doing one of their dice + their level rather than 1d10+Fighter level? That would make more sense as a "getting someone to draw on internal resources" thing, while being limited use (only once per short rest, IIRC? I'm on a school comp). While I would of course prefer that it come early rather than late, it could be a mid-level thing (perhaps around the time you get +Prof to Rally?)
Warlords didn't heal because that worked with the concept of the class, but because all leaders had to heal. It was checkbox design. Including healing would have necessitated taking out other powers, removing options unique to the subclass, and making it less warlordy.
Which is fine only when you *need* a cleric so much that an entire class has to function as a replacement. And I'm no longer sure that's the case.Then we will just have to agree to disagree on that, because I strongly believe that a Warlord isn't a Warlord if they can't be a full Cleric replacement, as far as baseline combat utility goes.
Which is fine only when you *need* a cleric so much that an entire class has to function as a replacement. And I'm no longer sure that's the case.
The issue gets tricky a cleric isn't just combat healing, but removal of debuffs, returning people from the dead, and the like. To be a complete "replacement cleric" a warlord would also have to be able to cast lesser restoration and ressurection and regenerate.
And it gets funky because not every cleric needs to heal either. There are lots of cleric builds in 5e that don't assume healing, and it'd be very easy to play a cleric that never casts healing spells in combat. So it would be awkward to have the warlord assume more healing than the cleric, to be a better default healer...
Plus, that's not a requirement levied on other "leader" classes, like the bard. The bard is free to be its own class and not have to compromise between being a bard and being a pseudo cleric.
But there are lots of ways to prevent dying in combat other than healing. Damage resistance, temporary hit points, boosting defences, etc. All work equally well to prolong the adventuring day and maximize hit points without necessitating healing. Healing is just one tool in the leader toolbox.Those last three things I would consider substantially beyond "baseline combat utility," which is kind of why I said the things I said. I don't think you should be resurrecting comrades in the middle of a fight--but, by that same token, I don't think people should be out-and-out dying in the middle of a fight unless things have gone very, very badly (or the party has taken a risk and paid for it).
The difference is that you're suggesting all warlords have some ability to heal. That it's an essential part of the class and the class doesn't feel like a warlord without healing. So the warlord is more defined by healing than the cleric, because the class cannot be defined without it.What? This doesn't make any sense. You aren't a "better default healer" if you use a highly-limited resource to produce a modest fraction of what another class can do if they deign to use a spell that's nearly exclusive to them. Yes, a Cleric can choose to do other things, but that's because Clerics have flexibility that non-casters simply don't have. Apples and oranges.
Like the cleric, the bard can choose to heal. Or not. It's not mandated. And since bards know fewer spells it's very easy to build a bard that not only doesn't cast clerical spells but doesn't even know them. There's no mandated healing.Okay now you're just throwing out false dichotomies--and it's not like the Bard doesn't help people remove conditions, regain HP, and bolster their stats anyway, which is precisely the "pseudo cleric" you're deprecating. "Free to be its own class" is perfectly compatible with "meets minimum benchmarks."
But there are lots of ways to prevent dying in combat other than healing. Damage resistance, temporary hit points, boosting defences, etc. All work equally well to prolong the adventuring day and maximize hit points without necessitating healing. Healing is just one tool in the leader toolbox.
The difference is that you're suggesting all warlords have some ability to heal. That it's an essential part of the class and the class doesn't feel like a warlord without healing. So the warlord is more defined by healing than the cleric, because the class cannot be defined without it.
This is ridiculous because the cleric is the classic the healbot of D&D. But even that class isn't solely defined as a healer in 5e. Of the 7 domains, only 1 gives the cure spells. 6/7ths of clerics are not assumed to be healers unless the player opts to play as the healer.
Removed from the assumptions of 4e, healing is not an essential part of the definition of what a warlord should do. You don't equate generals, guard commanders, and combat leaders with surgeons and doctors.
With no set "leader" role that needs to be filled and assumed combat healing, the warlord is free to do other things. Things only the warlord can do and not a half-dozen other classes. Like granting attacks and moving allies and positioning. Healing is very literally the least unique and interesting thing about warlords.
Like the cleric, the bard can choose to heal. Or not. It's not mandated. And since bards know fewer spells it's very easy to build a bard that not only doesn't cast clerical spells but doesn't even know them. There's no mandated healing.
(The inclusion of those spells, like raise dead, is also something I'm not a fan of with the bard, as it doesn't fit the class really well. It just seems like filler spells because the class became a full 9-level spellcaster.