Flexor the Mighty!
18/100 Strength!
Yeah they probably should have put that in the MM but its a trivial issue for me.
A DM shouldn't be throwing such low level monsters at PCs, but those 500 hobgoblins still drop almost 2.5k GP even assuming they don't have a single magic item among them.
What gives you the idea that hobgoblins disappear from the world when you turn 20th level?
At high levels, AoE spells defeat them trivially.
RIght, but the baseline of the game is simplistic. If you play by the base then gold is worthless because there's nothing to spend it on. When you start to add the modules of upkeep blah blah. Then the game becomes extremely bookkeepy which is fine, but to me it's counter intuitive to that simple nature. So gold use is either non existent in a simple game, or the game becomes overtly complex with book keeping which requires the gold. By default the gold has very little value, but I guess it's not a bug it's a feature, right?
This is why you give it value mate, by making is scarce, along with magic items and make PCs fight tooth and nail for everything. That's what I'm doing anyway. So players quickly realize that obtaining such items is a lot of hardwork ,and they rejoice when they actually gain some decent gold/magic item. That's how D&D Next was meant to play right from the playtest packets.
That platemail armour should be legitimately earnt. Think of it in terms of reality, who owned platemail armour in our reality? Kings and very wealthy nobles/knights, very few basically. The rest had chainmail/leather. Platemail should be earnt the hard way imao. If you, as a DM, proceed and have massive massive loot all the time, well then the game will wear off very quickly, and the PCs will easily obtain items of all types including general provisions etc, no fun in that, encounters should be challenging and the PCs should be scared about dying like real life imao.
That platemail armour should be legitimately earnt. Think of it in terms of reality, who owned platemail armour in our reality? Kings and very wealthy nobles/knights, very few basically. The rest had chainmail/leather. Platemail should be earnt the hard way imao. If you, as a DM, proceed and have massive massive loot all the time, well then the game will wear off very quickly, and the PCs will easily obtain items of all types including general provisions etc, no fun in that, encounters should be challenging and the PCs should be scared about dying like real life imao.
Sorry, but I don't subscribe to the idea that rarity= value. I only consider valuable things that are desirable on their own, if it isn't desirable on its own, I won't value it no matter how hard it was to get.
You should always earn your platemail the old fashioned way - find out who has platemail and then kill them for their platemail.
If the DM does not give you enough treasure then just remember that there is a reason why Gawd invented Crowbars and Lamas.
rarity = desirable = valuable mate. Gold for example in real life or silver, or diamonds, actual tangible items that can be used to make stuff. They are desirable and relatively rare, hence they're store of value. So what you just said contradicts almost in terms of how you came across.