Tony Vargas
Legend
Assuming they could find one to stand against, of course. There have always been a few things you could point to in D&D to get across the idea that high-level martial types were not limited to mundane, RL abilities. Surviving falls from great heights without debilitating injury, for instance.There's nothing "real world" about a D&D martial. In the real world even the very best warrior would die within seconds trying to stand against a dragon or demon.
Yet, somehow, those few big-numbers things never seem to open the door for much else. Not even a big number when you attempt a long jump.
Hey, if that 1 additional hp per level compared to a cleric means that much to you when playing a fighter...For me the ability to survive close combat with extraordinarily powerful creatures is enough for someone like me to enjoy martial characters.
Try coming up with that kind of Will save in 3.5, or WIS in 5e. AD&D fighters had remarkable saves at high level, but that was one of the few things 5e didn't roll back to.That's what I see them do in fantasy entertainment. Conan is a tough SoB with a strong will, fast reflexes, and extraordinary strength. That is the way Robert E. Howard wrote him. The way he defeats wizards is sneaking up on them or killing them or defeating the enemies they send at him and defeating the magic they cast on him through force of will.
Well, he might have been called that. But all we can really look at is what he actually did. Which, was a lot less that what a mid-level D&D wizard would do each adventuring day as a matter of course.There is also the complete avoidance of relative power. Using Gandalf's limited shows of wizardry fails to mention he was still the most powerful character in the story on the side of the protagonists.
Though, of course, he did kill a Balrog. In hand to hand combat. Off screen.
How many martial characters went toe-to-toe with him? Maybe he'd've folded like the Witch King.Saruman was a major villain few of the martial characters could withstand.
Sure. That's why they gathered armies and manipulated kings instead of blowing their enemies to bits.Even with the Lord of the Rings universe, wizards were still far more powerful than martials.
And ganked by Eowen and a hobbit. The Witchking was prettymuch MacBeth. He received a prophecy of invincibility. It wasn't he was so powerful because he had 'witch' in his title, it was that Fate was saving him for Eowen to kill.Even The Witchking of Angmar was the most powerful servant of Sauron.
In most fantasy literature, yes, wizards are depicted as powerful - powerful villains. And heroes - mostly martial heroes - defeat them anyway, just like they defeat huge dragons and terrible demons.It is the same in Conan stories. The relative power of wizards makes them Conan's most formidable and frightening enemies besides gods, demons, and powerful monsters. It is this way in most fantasy literature.
When casters are protagonists, OTOH, their powers get dialed down, a lot. Or, failing that, every protagonist in the story becomes a caster.
When they're villains, or plot devices, sure. When they're the heroes, themselves, not so much.Discussion of the exact nature of wizardry in the fantasy genre is pointless given the vast array of magic created by authors. One point I see avoided at all costs in these arguments, is the fact that 99.9% of the fantasy genre portraying the relative power of casters always has them as the most powerful beings in a fantasy world besides gods and monsters.
And, again, if you look at the abilities displayed by any individual caster in genre, they're usually a lot less varied and powerful than what D&D wizards are playing around with. The more so when they're the heroes of the story, rather than some plot device character giving the hero a lift to hell or a villain trying to re-locate him there permanently.
So you don't see how the beatstick whose only choice is what order to kill the one or two monsters he'll chew through before the casters' spells annihilate the other 40, might not be making too big an impact?I guess I don't see how PC martials don't have agency in fantasy adventures. Agency implies being able to affect the story in a meaningful way.
D&D martial classes lack choices, let alone meaningful choices, compared to casters. It's that simple. You can't affect the story in a meaningful way without 'em. Otherwise you might as well be scenery.