People worry way too much about balance. And too much of that concern is theoretical rather than an actual problem at the game table.
Some people worry too much about other people's worries.![]()
People worry way too much about balance. And too much of that concern is theoretical rather than an actual problem at the game table.
I thnk the problem is that you are exclusively looking at cramped 10x10 ft dungeon room encounters where they have not much space to fly at all, especially upward.
If that is the only type of areas your PCs will adventure in, flying is no problem. But as soon as the encounter happens outside there is enough room for the flying pc to circle (flying back and forth), making the lack of hover ability a non-issue.
And what you call bauty I call failure, but that is another discussion.
Personally, I think they are kind of ridiculous and I would be less embarrassed to play a winged kobold as a PC than a bird man. I don't have them in my campaign but would consider it if a player really wanted to be one. However, if they just wanted to play a flying character, I'd bring back the Winged Folk and try to sell them on that.
Why is it that so many players (and DM's) nowadays think that if one class/race/whatever is "overpowered" if it is placed in a situation where all/most of it's benefits come to bare? If something is weak in situations 1 through 5, average in 6 through 17, and powerful in 18 to 20... when it is in situation 18 - 20 it should kick ass, right? In our case, in EVERY situation where an aaracokra can't fly freely, being able to fly is *totally useless*, and everyone's cool with that. But put it in a situation where it can fly freely and everyone suddenly looses their brown stuff.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.