neobolts
Explorer
D&D Multiverse as setting - do you do it?
1) What I'm getting at is: Do you or your group usually treat your D&D campaigns as existing within one giant shared universe?
2) If so, do you use the classic Spelljammer/Planescape approach?
I.e., your Toril, Athas, Krynn, homebrew worlds, etc. all exist in one place. You could fly from one world to the next in a spelljamming ship. If your party visits Sigil, its the same Sigil the other parties visit. If Tiamat dies, Tiamat dies everywhere.
3) Have you taken the next step with a crossover campaign?
For example, our group has used a shared Great Wheel multiverse for 20 years. We've had campaign crossovers. High level characters "graduate" to planar play to keep the homebrew worlds from filling with Elminsters. They team up and have have plane-shifting spelljamming ships and fight threats on an insane scale. The history of D&D and epic level play seems to just beg for this.
1) What I'm getting at is: Do you or your group usually treat your D&D campaigns as existing within one giant shared universe?
2) If so, do you use the classic Spelljammer/Planescape approach?
I.e., your Toril, Athas, Krynn, homebrew worlds, etc. all exist in one place. You could fly from one world to the next in a spelljamming ship. If your party visits Sigil, its the same Sigil the other parties visit. If Tiamat dies, Tiamat dies everywhere.
3) Have you taken the next step with a crossover campaign?
For example, our group has used a shared Great Wheel multiverse for 20 years. We've had campaign crossovers. High level characters "graduate" to planar play to keep the homebrew worlds from filling with Elminsters. They team up and have have plane-shifting spelljamming ships and fight threats on an insane scale. The history of D&D and epic level play seems to just beg for this.