Chocolategravy
First Post
You are trying to apply real world physics to magic. Magic, by definition, takes real world physics and ties them into little tangled knots of mess [or this case iron box].
No, I'm applying physics to the result of the spell. Much the same way a wall of stone spell doesn't create a wall that light passes through, nothing about the image created says light passes through it either unless the person knows it's an illusion.
Our games don't have to be the same, obviously. How you choose to define things in your game is...well, fine for you.
I'm not defining things, I'm following the definition in the book. You of course are welcome to houserule changes to rules as you see fit.
I would also add that it being a cantrip, absolutely, has [or should have] something to do with a given spell's interpretation. Given, also, that the description states it can not "create light" and, so, by extension, can not elicit a change in existing light. So, yes, it being a cantrip does mean light can pass through it...that does not demand you can see inside of or through it...just that this weird ambient light that's in the room seems to "begin" at the edges of the box.
Again... if it isn't creating light... and light just passes through it... THEN YOU CAN'T SEE IT. This is how light works.
D&D spells are, explicitly, tiered into levels of varying power. 3rd level spells are more powerful/reality bending than cantrips. 5th level spells are more powerful/reality bending than 3rd. It is, and has always been, built into the system that a cantrip would/should be less powerful/reality bending than a more powerful/higher "tiered" spell. All Magic, in D&D, is not created equal. [and specifically, in D&D, illusion magic has always been wonky/required some case-by-case adjudication].
This is irrelevant, follow the spell's description.
Again, determining there is an illusion here should not be particularly difficult. But it will/should cause a moment or two to be spent questioning/confused/investigating...by the characters/NPCs, mind. What the players know/can deduce is happening is not [always] what the PCs know/can deduce.
The difficulty of determining the illusion is given by the spell and no, it isn't easy. The DM may decide to make this easier if you do something that makes it really obvious however. Putting it in a room with light isn't something that makes it obvious.
Think of it, maybe, like a one way mirror...kind of...light gets out but doesn't pierce in. You see the outside of the box because of the light in the room/that is being shed from within it...but you do not actually see the source/light inside the box.
If the caster makes a one-way mirror with the spell then it will work like a one-way mirror. The OP did not describe a one-way mirror.
Yes. It's wonky. It's supposed to be. It doesn't make sense when applied to real world physics. It's not supposed to. It's magic.
It isn't the least bit wonky unless you try to add all this one-way-mirror stuff that isn't needed.