Delandel
First Post
FS is not overpowered at all. The wider spell selection, when limited to only those spells listed as bonus spells for a domain, are not a major addition. They're limited to theme and tend to be redundant. The melee bent on the class with the extra attack allows them to be productive after they use up their spells, but they should have a lot of spells and should not be running out of them very often once they reach level 6..
As someone who has been playing a Sorcerer for 7 levels, yes, it's definitely a major addition. You have double the spells known at 1, 3, 5, 7, 9. 4 instead of 2 at 1st, then 8 instead of 4 at 3rd, etc. I'm not seeing the redundancy. Look at Life Domain. Bless? Not redundant -- sorcerer can't do anything like this. Cure wounds? Again, nope. Lesser Restoration? Still no redundancy. Spiritual Weapon? Big damage as a bonus action, no Concentration, nope, nothing that regular sorcerer can do, not redundant. Beacon of Hope? Revivify? Raise Dead? Shall I go on?
From the first Unearthed Arcana article:
"You can think of the material presented in this series as similar to the first wave of the fifth edition playtest. These game mechanics are in draft form, usable in your campaign but not fully tempered by playtests and design iterations. They are highly volatile and might be unstable; if you use them, be ready to rule on any issues that come up. They’re written in pencil, not ink."
So, yeah, there may well be balance issues here. That said, nothing screams BROKEN at me. Yes, the favored soul gets a lot more versatility than, say, a dragon sorcerer. On the other hand, the dragon sorcerer has superior damage output. For a full caster, Extra Attack is not as good as adding your Cha bonus to elemental spell damage. I could imagine playing either one*.
[SIZE=-2]*Of course, there is still the issue that fire is ridiculously better than any other element for the dragon sorc. But that's a separate concern.[/SIZE]
It's double the spells known from 1-9 and drops down to "only" +66% at level 20. Not just dragon sorcerer, also wild sorcerer, aka any other origin.
I agree, I'd prefer +CHA to fire damage too, since it's stronger when you do AOE attacks that hit multiple enemies. Extra Attack isn't too bad though, it's basically an 1d6+stat (shortbow for example) and combines well with things like divine favor, quickened hold person, haste, etc.
When someone makes a claim of overpowered, I want to see why. I'm not seeing it. Imbalanced compared to the other weak options available to sorcerer and ranger? Maybe. Overpowered? Not at all. Sorcerer and ranger were the two weakest classes in the game. I hope these options make someone want to try either. They fall way behind most other classes unless you're a sorlock.
I'm clearly saying that it's overpowered compared to the other two origins. I brought up the other origins, and nowhere did I bring up other classes. If you want to complain about sorcerers being weaker than other classes then this isn't the thread for it.