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D&D 5E Favored Soul: Overpowered?

Favored Soul isn't overpowered; the other two sorcerous origins are underpowered. I would like the sorcerous origins a lot better if they all gave out two bonus spells at those levels, and it would be a quick and easy way to distinguish new origins.
 

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The most powerful Favoured Soul appears to be Life Domain. At level 18 he can spam 13 1st level cure wound spells (burning all his spell points in the process), and healing himself 6hps every time he casts cure light wounds at 1st level.
So... you spend 13 rounds casting healing spells. Congratulations. You are healed. And you blew all your spell points. At 18th level, which you probably won't ever get to.

Why does this make you powerful?
 

Neither one looks very powerful. I'm still not enticed to play either a ranger or a sorcerer over another class. Not sure why anyone would see either as overpowered.

Come up with something that shows why they're overpowered compared to other classes. Show what extraordinary things they can do that make them overpowered.
I believe the complaint is overpowered compared to the other sorcerer/ranger options.

Not that I'm concerned, since those classes are amongst the least exciting ones and need the love, but there you have it.
 

Favored Soul isn't overpowered; the other two sorcerous origins are underpowered. I would like the sorcerous origins a lot better if they all gave out two bonus spells at those levels, and it would be a quick and easy way to distinguish new origins.
I would clarify the class isn't underpowered (how can any full caster be?)...

But the subclasses certainly are (not exciting/flavorful enough)
 


Honestly I think Draconic is stronger then Favoured Soul, most of what a Favoured Soul specializes in is melee, but she's still a sorceror so she really doesn't want to be in Melee all that often, even with the armour she can't take a hit well, she doesn't have the HPs for it, her weapon selection is nothing to right home about, the Draconic and Wild Mage make for better blasters, Wild Mage makes a better skill monkey, Draconic a better face.

Aside from a little bit of melee (and lets be honest being a Dwarf or Elf Draconic or Wild trumps the FS it at this), the only thing Favoured Soul has over the others is that its a better healer, and even then its not by much if you don't pick life domain.

Put this in play and I'm sure you'll see Favoured Soul is not over powered.

A Paladin, Bard, Monk, Fighter, Rogue, Ranger, Barbarian, Cleric will all beat the snot out of a Favoured Soul in a melee fight. A Wizard, Lore Bard, other Sorceror subclasses make better blasters. A Eldrich Knight, Paladin, some Clerics, Rangers, Bards, and Bladelocks blend melee and spells then you do.

Also take a look at the domains spell lists and tell me its overpowered or better then other sorceror subclasses.

Its no where near over powered.
Agreed, as long as you don't conclude it is worthless.

After all, the spell flexibility does make it look like the most fun and flavorful subclass!
 

I believe the complaint is overpowered compared to the other sorcerer/ranger options.

Not that I'm concerned, since those classes are amongst the least exciting ones and need the love, but there you have it.

I term that imbalanced. Overpowered is a term I generally use for an ability or combination of abilities that trivializes the game.
 

I term that imbalanced. Overpowered is a term I generally use for an ability or combination of abilities that trivializes the game.
Sure!

But please consider that other people use terms differently, and that intentionally misunderstanding somebody's argument just in order to make a terminology point is disruptive to fruitful discussion [emoji3]
 

Which is the better one?

In battle healing word and mass healing word. Outside combat prayer of healing, goodberry, HD based healing, short rest stuff, the healer feat and class abilities like the Life Clerics channel divinity feature. THe actual cure spell I find very sub par and it is really only useful if you are desperate or have nothing better to cast.
 

In battle healing word and mass healing word. Outside combat prayer of healing, goodberry, HD based healing, short rest stuff, the healer feat and class abilities like the Life Clerics channel divinity feature. THe actual cure spell I find very sub par and it is really only useful if you are desperate or have nothing better to cast.
Good.

If curing is good, fights take longer, and all tactics must become "kill the healer"

IIRC the playtest Cure was twice as effective, and that was found to be too good.
 

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