Why would it not be a good idea for Designers to be open and honest?
See, people bring up Paizo. But, there's a difference. People who play Paizo Pathfinder talk about Pathfinder. People who don't play Pathfinder, don't talk about Pathfinder and couldn't care less about what the Devs are saying, generally. However, people who don't play D&D STILL care about what WOTC Devs say and will endlessly kvetch and complain, and whatnot, about a game they don't play in, apparently, an attempt to force everyone else to not play the game they don't like.
This.People who play Paizo Pathfinder talk about Pathfinder. People who don't play Pathfinder, don't talk about Pathfinder and couldn't care less about what the Devs are saying, generally. However, people who don't play D&D STILL care about what WOTC Devs say and will endlessly kvetch and complain, and whatnot, about a game they don't play in, apparently, an attempt to force everyone else to not play the game they don't like.
Another good example of great company interaction .... is Paizo. They are always letting fans know what is going on and even posting playtests of new rules (like the Mythic Adventures rules) for us to download for free and playtest.
What would be so wrong about WoTC being more open and thorough? Answering fan questions honestly?
Yeah, not blowing things out of proportion one bit. Designers are victims, plain and simple.Because the last time they were open and honest, they got absolutely crucified for it.
In March/April, Paizo's shipment of subscriptions has been delayed significantly. The reason for the delay was completely beyond their control (something to do with a port shutdown)
Contrast this with the reaction when WotC tell us the conversion documents are delayed due to jury duty. Again, a factor completely beyond their control,...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.