D&D 5E I'm not saying it's just an easy caravan guard job, but... (LMoP) (OOC)

SmashGoblin

First Post
[sblock="Sheet, sorta"]
LG Human Cleric (Life domain)
Level 1

Abilities:
STR 16 (+3) [9pts +1]
DEX 8 (+0) [0pts]
CON 15 (+2) [9pts]
INT 8 (-1) [0pts]
WIS 16 (+3) [9 pts, +1 race]
CHA 8 (-1) [0pts]

Size M
Speed 30
AC 18
Init -1
Hit Points: 10 (1d8+2)

Proficiency bonus: +2
Proficiencies: light - heavy armour, shields, simple weapons
Saves: WIS, CHA
Skills: *History*, *Insight*, *Medicine*, *Persuasion*, *Religion*
Tools: None
Languages: Common, Dwarvish, Infernal, Celestial

Attacks:
Spear 1d20+5, 1d6+3 pierce
Mace 1d20+5, 1d6+3 bludge
Handaxe 1d20+5, 1d6+3 slash
Sling 1d20+0, 1d4 bludge range 30/120
sling bullets 80


Background: Acolyte (insight + religion skills)
Personality traits: I quite (or misquote) sacred texts and proverbs in almost every situation
Nothing can shake my optimistic attitude
Ideal: I always try to help those in need, no matter what the personal cost
Bond: Everything I do is for the common people
Flaw: I am inflexible in my thinking

Race abilities:
* Feat: War Caster (p. 170)
* extra skill: History

Class abilities:
* Spellcasting (pew-pew from hands and stuff)
* Divine Domain : Life
Bonus proficiency, heavy armour
Disciple of life: 1st level and above healing spells restore 2+spell level extra


Spells prepared:
Cantrips (3): Guidance, Light, Sacred Flame
(Cleric level + wis mod, 1+3)
Level 1 spells: Guiding Bolt, Healing Word, Sanctuary, Create or Destroy Water
Domain spells: Bless, cure wounds

Skills
+0 (dex) Acrobatics
+3 (wis) Animal Handling
-1 (int) Arcana
+3 (str) Athletics
-1 (cha) Deception
+1 (int) History
+5 (wis) Insight
-1 (cha) Intimidation
-1 (int) Investigation
+5 (wis) Medicine
-1 (int) Nature
+3 (wis) Perception
-1 (cha) Performance
+1 (cha) Persuasion
+1 (int) Religion
+0 (dex) Sleight of Hand
+0 (dex) Stealth
+3 (wis) Survival


spent/starting wealth: 104,26/140gp
Equipment:
shield (10gp, 6lbs)
Chain mail (75gp, 55lbs)
Mace (5gp, 4lbs)
Handaxe (5gp, 2lbs)
Sling (0,1gp, --)
Sling bullets (0,16gp, 6lbs)
Spear (1gp, 3lbs)

backpack (2gp, 5 lbs)
Healer's kit (5gp, 3 lbs)
Bedroll (1gp, 7 lbs)
pouch (background, 1 lb), adds 15gp
Holy symbol (background)
Prayer book (background, 1lbs)
5x incense sticks
common clothes

Total weight/Carrying capacity: 93/240 lbs

[/sblock]

Hope that's about all the sheet-stuff that's needed. Thank'ee Kobold Stew for providing me a template ;)

We'll be working on finishing SmashGoblin's tomorrow, and work our backgrounds out together.

Nobody is going to finish me! http://i.imgur.com/RjibQ2p.png
 

log in or register to remove this ad

Your ability scores smell of cheese. Sorry.
[sblock="Sheet, sorta"]
LG Human Cleric (Life domain)
Level 1

Abilities:
STR 16 (+3) [9pts +1]
DEX 8 (+0) [0pts]
CON 15 (+2) [9pts]
INT 8 (-1) [0pts]
WIS 16 (+3) [9 pts, +1 race]
CHA 8 (-1) [0pts]

Size M
Speed 30
AC 18
Init -1
Hit Points: 10 (1d8+2)

Proficiency bonus: +2
Proficiencies: light - heavy armour, shields, simple weapons
Saves: WIS, CHA
Skills: *History*, *Insight*, *Medicine*, *Persuasion*, *Religion*
Tools: None
Languages: Common, Dwarvish, Infernal, Celestial

Attacks:
Spear 1d20+5, 1d6+3 pierce
Mace 1d20+5, 1d6+3 bludge
Handaxe 1d20+5, 1d6+3 slash
Sling 1d20+0, 1d4 bludge range 30/120
sling bullets 80


Background: Acolyte (insight + religion skills)
Personality traits: I quote (or misquote) sacred texts and proverbs in almost every situation
Nothing can shake my optimistic attitude
Ideal: I always try to help those in need, no matter what the personal cost
Bond: Everything I do is for the common people
Flaw: I am inflexible in my thinking

Race abilities:
* Feat: War Caster (p. 170)
* extra skill: History

Class abilities:
* Spellcasting (pew-pew from hands and stuff)
* Divine Domain : Life
Bonus proficiency, heavy armour
Disciple of life: 1st level and above healing spells restore 2+spell level extra


Spells prepared:
Cantrips (3): Guidance, Light, Sacred Flame
(Cleric level + wis mod, 1+3)
Level 1 spells: Guiding Bolt, Healing Word, Sanctuary, Create or Destroy Water
Domain spells: Bless, cure wounds

Skills
+0 (dex) Acrobatics
+3 (wis) Animal Handling
-1 (int) Arcana
+3 (str) Athletics
-1 (cha) Deception
+1 (int) History
+5 (wis) Insight
-1 (cha) Intimidation
-1 (int) Investigation
+5 (wis) Medicine
-1 (int) Nature
+3 (wis) Perception
-1 (cha) Performance
+1 (cha) Persuasion
+1 (int) Religion
+0 (dex) Sleight of Hand
+0 (dex) Stealth
+3 (wis) Survival


spent/starting wealth: 104,26/140gp
Equipment:
shield (10gp, 6lbs)
Chain mail (75gp, 55lbs)
Mace (5gp, 4lbs)
Handaxe (5gp, 2lbs)
Sling (0,1gp, --)
Sling bullets (0,16gp, 6lbs)
Spear (1gp, 3lbs)

backpack (2gp, 5 lbs)
Healer's kit (5gp, 3 lbs)
Bedroll (1gp, 7 lbs)
pouch (background, 1 lb), adds 15gp
Holy symbol (background)
Prayer book (background, 1lbs)
5x incense sticks
common clothes

Total weight/Carrying capacity: 93/240 lbs

[/sblock]

Hope that's about all the sheet-stuff that's needed. Thank'ee Kobold Stew for providing me a template ;)

We'll be working on finishing SmashGoblin's tomorrow, and work our backgrounds out together.
 

BeerCrusher

First Post
Your ability scores smell of cheese. Sorry.

Ah? We may have very different definitions of cheese. When I think cheese I think 'exploiting loopholes in the rules to gain unintended advantages', which I assure you I'm not trying to do. I bought the 15/15/15/8/8/8 that is given as an example on page 13 of the PHB. So unless I've misunderstood something very badly, I'm at least sticking within the intended rules and examples.

If it's because you think that spending all the points on three abilities and leaving three low scores is cheese, then how is this? Bit more spread out, only one weak score, and only one high.

[sblock="New scores?"]
str 14 (5points +1racial)
dex 8
con 14 (7 points)
int 10 (2 points)
wis 16 (9 points +1 racial)
cha 12 (4 points)
[/sblock]
 


The cheese in question is called "min-maxing"; that is, maximizing your advantages (the primary ability scores for melee combat and spell-casting) and minimizing your disadvantages (the primary combat score for ranged combat and the two that do not affect your spell-casting; with your ranged options being covered by spells, having a low Dex is not that bad for you) to the point your character does not seem "real", but merely an optimized collection of stats. By implication of the requirements, a character should be more than an optimized collection of stats.

In addition, an 8 Charisma for a Cleric is unrealistic; a Cleric is a representative of their deity and an advocate of their deities' ways. A character who has difficulty talking to people without upsetting them, is not a good representative. (For an Evil Cleric, an inability to properly Intimidate is a weakness).

Instead, perhaps consider your characters' background, trait, ideal, bond, and flaw, and come up with stats that reflect that history.

Hopefully, this provides a brief overview of the problem I perceive, and a possible solution. :)

Ah? We may have very different definitions of cheese. When I think cheese I think 'exploiting loopholes in the rules to gain unintended advantages', which I assure you I'm not trying to do. I bought the 15/15/15/8/8/8 that is given as an example on page 13 of the PHB. So unless I've misunderstood something very badly, I'm at least sticking within the intended rules and examples.

If it's because you think that spending all the points on three abilities and leaving three low scores is cheese, then how is this? Bit more spread out, only one weak score, and only one high.

[sblock="New scores?"]
str 14 (5points +1racial)
dex 8
con 14 (7 points)
int 10 (2 points)
wis 16 (9 points +1 racial)
cha 12 (4 points)
[/sblock]

Do you have any more slots left? I am thinking either a rogue or a bard.
It's first five accepted characters. That seemed fair to me, so I'm going with that. :)

Perhaps there's a better way to do that, but the thread has already started, and it wouldn't be fair to change now, either.
 

Skarsgard

Explorer
BASICS
Name: Kelemvas (Kel) Talian
Chaotic Good Human Fighter 1
Background: Folk Hero
Hit Points: 11 (1d10 Hit Dice)
AC: 18 (scale mail + Shield)
Experience: 0

CHARACTERIZATION
Feature:
Rustic Hospitality
Defining Event: I broke into a tyrants castle and stole weapons to arm my people.
Traits: I judge people by their actions, not their words. I am confident in my own abilities and do what I can to instill confidence in others.
Ideal: Fairness. No one should get preferential treatment before the law and no is above the law
Bond: I protect those who cannot protect themselves.
Flaw: The tyrant who rules my land will stop at nothing to see me killed.

ATTRIBUTES
STR 10 (+0) [point buy 2]
DEX 16 (+3) [point buy 9 + 1 racial]
CON 12 (+1) [point buy 4]
INT 12 (+1) [point buy 4]
WIS 11 (+1) [point buy 3]
CHA 14 (+2) [point buy 5 +1 racial]

PROFICIENCY
Proficiency Bonus: +2
Armor: All armour and shields
Weapons: All simple and Martial
Tools: Vehicles (land), carpenters tools
Languages: Common, Elven
Saving Throws: Strength & Constitution
Skills: Animal Handling, Intimidation, Performance, Persuasion, Survival

Saving Throws:
* Str 2
Dex 3
*Con 3
Int 1
Wis 1
Cha 2

Skills
Acrobatics +3
*Animal Handling +2
Arcana +1
Athletics +0
Deception +2
History +1
Insight +0
*Intimidation +4
Investigation +1
Medicine +0
Nature +0
Perception +0
*Performance +4
*Persuasion +4
Religion +0
Slight of Hand +3
Stealth +3
*Survival +2

* = proficiency



COMBAT STATS
Initiative: +3
Melee attack: +5 [finesse]
Melee damage: +3 (+5 from dueling)
Thrown attack: +5
Thrown damage: +3 (+5 from dueling)
Ranged attack: +5
Ranged damage: +3

Feat: Defensive Duelist

RACE
Size: Medium
Speed: 30 feet

CLASS
Fighting Style: Dueling
Second Wind

EQUIPMENT
Rapier
Scale Mail
2 Daggers
Shield
quiver
shortbow + 20 arrows
Bedroll
2 sacks
Dungeoneer’s Pack: Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Belt Pouch Containing 3 gp

BACKGROUND
A carpenter in a township near Neverwinter, Kel was happy enough plying his trade and minding his own business. But at the new Lord came in with his new taxes and harsh laws, he noticed his beloved town become a place of fear. A commity was formed to treat with the lord but they were imprisoned. Organising a few of the townsfolk, Kel managed to sneak into the keep and arm the people who rose up against the Lord. But despite being forced from the town, the Lords memory was long and he has been trying to kill Kel for the last year.

Currently on the run from his Lord, he seeks annonimity as a caravan guard.

Pale and fair like most of his race, Kelstands just over 5'5" feet tall with a thin frame. His blond hair is cropped close and his beard is closely trimmed but not styled.
 

BeerCrusher

First Post

I've personally never been a fan of the number crunching side of things. I just set those ability scores because it was quick, easy, and fit what I had in mind well enough. The games I've played have mostly been nearly pure roleplay, with the sheets just being paperwork in the background and not something that defines the character's personality or quirks. What I had in mind was not so much a typical cleric, but something that would fit in with SmashGoblin's barbarian; we haven't quite sorted it out yet, but the two main ideas I had in mind was either a low-ranking, uncharismatic apprentice who got stuck with the rather prestige-less job of spreading the faith to a nomadic tribe because she'd proven inept in a more civilized setting, or an aide to the nomadic tribe's wise woman, sent out to assist SmashGoblin on her travels. Name obviously pending. :p

You didn't really answer if the new ability scores were a-okay? It'll just take a few minutes to re-arrange all the numbers either way, and we've still got to work out the last of SmashGoblin's paperwork and our shared backgrounds.
 

BeerCrusher

First Post
[sblock="Idun Papel background"]Idun had shown much promise in her earlier years, and had often been praised for being wise beyond her years. It came as little surprise to most who knew her, then, that she drew the attention of a local temple ward at a young age, bringing a sense of pride to both her and her parents. By the age of eighteen, however, it had become dreadfully clear that she did not live up to the potential others had seen in her; though she sought to apply herself and followed the teachings as best she could, her knowledge of the scriptures was severely lacking for one who had studied them for so long. The priests acknowledged her dedication and good-natured spirit, but, growing increasingly frustrated with her inability to keep track of even the most fundamental passages in the holy texts, had little confidence in her as she was sent on the final part of her education. Two years as an apprentice under a stern, dwarven high priest, some two hundred miles from her hometown.

Or rather, it should have been two years. In three short weeks, Idun had managed to inadvertently insult the local lord in public, make fun of High Priest Tormac's stature, and alienate herself from just about half the acolytes in the local chapter. It didn't take long for her to be sent on some trivial task, as far away as possible, yet she tackled the task with gusto and failed to realize for many months the punishment intended by the task. Instead, over the following years she came to enjoy the company of the nomadic tribe she was originally sent to convert, growing rather enamored with especially the children and Lana, a young, adventerous tribeswoman. Many nights of storytelling around the campfire and a hasty, but earnest, promise later, Idun found herself travelling with the curious warrior, bent on showing her what else the world had in store. And perhaps, one day, finally managing to convert even one person.
[/sblock]

I'll probably change a few tid-bits around before we start, but that's 90% what I had in mind for me. SmashGoblin we're still sorting out, but probably done in not too long.
 
Last edited:

I apologize for the lack of replies late yesterday; I was asleep. I will do a final review of character sheets in 6 hours at the latest; I am currently busy. However, a preliminary overview of BeerCrusher's character sheet with the new stats and Skarsgard's character sheet reveals no problems. Both characters can be considered in, unless egregious problems are found; I do not expect to find any.

I will also make full replies at the time I do a final review.

Edit: And can anyone tell me why the words "character sheets" turned into a link?
 

KirayaTiDrekan

Adventurer
For the same reason fate and pathfinder turn into links. They are commonly used keywords that EN World admins set up to link to resources on the site.
 

Remove ads

Top