D&D 5E ForgedAnvil D&D 5E Character Generator

ForgedAnvil

Explorer
The Race, Background, Class & Feats section is the area I would like to increase the font size just so it can be read better by the players. To be honest the whole of the summary sheet would be nice if I could increase the font size as this feature (Summary Sheet) is really useful.

Regards
Si

Unfortunately to fit everything on a single sheet and cover all character classes, this is pretty much the max font size. I'm playing with the font size for spells, increasing the font size does limit the number of spells known / prepared that can be displayed though it does make it easier to read.
 

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georbit

First Post
I apologize in advance if the following question has been asked before, I just don't have time to read 42 pages worth of other statements.

For Rangers and Paladins can the Character Sheet III be just through level 5, as they never get spells above that. Same for Eldritch Knight, Arcane Trickster, and Warlock. Those particular classes wouldn't have the font issue for their spells if they didn't have to have 9 levels on that particular page. Additionally, and I don't know if this is possible, but can you limit the number of spell levels to the ones that you actually have? So if you are a 5th level Cleric you only have through spell level 3 on Character Sheet III. Since the vast majority of characters don't make it past level 12, it would be a rare person who has to fill up to spell level 9 on the character sheet naturally.

Anyway just a suggestion/question. I really like your template, reminds me a great deal of HeroForge which was my bread and butter in 3.5. Thank you so much for creating this.
 

Snig

First Post
Hey everyone. First off this program is great, and thank you for all your efforts. I'm having a few issues and i'm not sure if it's an error or if i'm simply missing something?

I'm trying to make a Beastmaster Range level 4, but when I go to select my animal companion I do not see either Wolf or Panther as an option? These are both 1/4 animals and should be on the list, along with wolf spider and i'm sure afew others that I dont see there.

Next, i'm trying to create a custom race (Goblin) and I dont see an option for custom sub-race?

And finally is it possible to make more room for additional racial trait descriptions? Right now i'm limited to 4.
 

ForgedAnvil

Explorer
Hey everyone. First off this program is great, and thank you for all your efforts. I'm having a few issues and i'm not sure if it's an error or if i'm simply missing something?

I'm trying to make a Beastmaster Range level 4, but when I go to select my animal companion I do not see either Wolf or Panther as an option? These are both 1/4 animals and should be on the list, along with wolf spider and i'm sure afew others that I dont see there.

Next, i'm trying to create a custom race (Goblin) and I dont see an option for custom sub-race?

And finally is it possible to make more room for additional racial trait descriptions? Right now i'm limited to 4.

Thanks for the feedback.

Do you have a complete list with details (e.g. stats, attack details etc.) of all the official Ranger Companions? I can update the tool to include these, there are probably many and your help to put together such a list make it easier for me to implement this. In the meantime you can type any animal companion name and use the overrides to add your animal companion details.

There is no options for a subrace. You should include the subrace details in the Race details (e.g. Race = High Elf). I'll look to add more racial trait description areas in the next version. In the meantime you can use an existing details to add more "points". For example: the Warforged, at the end of the trait hit ALT+Enter to move to a new line and put a point in front and type the next detail, see below

Composite Plating: Your construction incorporates wood and metal, granting you a +1 bonus to AC
• This is the next Trait details
 

Snig

First Post
Hey, thanks for the reply forge. I wad able to track down a complete list of animal companions usable by beastmaster hunters. Here it is, I how to see it included soon!
Beast Master Ranger Animal Companion List

Name (size, armor class, hit points, movement modes, skills, senses (PP=Passive Perception), special abilities (if any), attacks (damage and damage type))
Baboon (Small, AC:12, HP:3, Spd 30 Climb 30, Skills: None, Senses: PP11, Pack Tactics, Bite +1 (1 prc))
Badger (Tiny, AC:10, HP:3, Spd 20 Burrow 5, Skills: None, Senses: Darkvision 30 PP11, Keen Smell, Bite +2 (1 prc))
Bat (Tiny, AC:12, HP:1, Spd 5 Fly 30, Skills: None, Senses: Blindsight 60ft. PP11, Echolocation, Keen Hearing, Bite +1 (1 prc))
Blood Hawk (Small, AC:12, HP:7, Spd 10 Fly 60, Skills: Perception +4, Senses: PP14, Keen Sight, Pack Tactics, Beak +4 (4 prc))
Boar (Medium, AC:11, HP:11, Spd 40, Skills: None, Senses: PP9, Charge, Relentless, Tusk +3 (4 slash))
Cat (Tiny, AC:12, HP:2, Spd 40 Climb 30, Skills: Perception +3 Stealth +4, Senses: PP13, Keen Smell, Claws +0 (1 prc))
Crab (Tiny, AC:11, HP:2, Spd 10 Swim 20, Skills: Stealth +2, Senses: Blindsight 30ft PP9, Amphibious, Claw +0 (1 bldgn))
Deer (Medium, AC:13, HP:4, Spd 50, Skills: None, Senses: PP12, Bite +2 (2 prc))
Eagle (Small, AC:12, HP:3, Spd 10 Fly 60, Skills: Perception +4, Senses: PP14, Talons +4 (4 slash))
Flying Snake(Tiny, AC:14, HP:5, Spd 30 Fly 60 Swim 30, Skills: None, Senses: Blindsight 10 PP11, Flyby, Bite +6 (1 prc + 7 poison))
Frog (Tiny, AC:11, HP:1, Spd 20 Swim 20, Skills: Perception +1 Stealth +3, Senses: Darkvision 30 PP11, Amphibious, Standing Leap, no attacks)
Giant Badger (Medium, AC:10, HP:13, Spd 30 Burrow 10, Skills: None, Senses: Darkvision 30 PP11, Keen Smell, Multiattack Bite +3 (4 prc) Claws +3 (6 slash))
Giant Centipede (Small, AC:13, HP:4, Spd 30 Climb 30, Skills: None, Senses: Blindsight 30 PP8, Bite +4 (4 prc + DC11 Constitution of 10 Poison + Special))
Giant Crab (Medium, AC:15, HP:13, Spd 30 Swim 30, Skills: Stealth +4, Senses: Blindsight 30 PP9, Amphibious, Claw +3 (4 bldgn + DC11 Grapple))
Giant Fire Beetle (Small, AC:13, HP:4, Spd 30, Skills: None, Senses: Blindsight 30 PP8, Illumination, Bite +1 (2 slash))
Giant Frog (Medium, AC:11, HP:18, Spd 30 Swim 30, Skills: Perception +2 Stealth +3, Senses: Darkvision 30 PP12, Amphibious, Standing Leap, Bite +3 (4 prc + DC11 Grapple, Swallow Attack))
Giant Poisonous Snake (Medium, AC:14, HP:11, Spd 30 Swim 30, Skills: Perception +2, Senses: Blindsight 10 PP12, Bite +6 (6 prc + DC 11 Constitution or 10 poison))
Giant Rat (Small, AC:12, HP:7, Spd 30, Skills: None, Senses: Darkvision 30 PP10, Keen Smell, Pack Tactics, Bite +4 (4 prc))
Giant Weasel (Medium, AC:13, HP:9, Spd 40, Skills: Perception +3 Stealth +5, Senses: Darkvision PP13, Keen Hearing/Smell, Bite +5 (5 prc))
Giant Wolf Spider (Medium, AC:13, HP:11, Spd 40 Climb 40, Skills: Perception +3 Stealth +7, Senses: Blindsight 10 Darkvision 60 PP13, Spider Climb, Web Sense, Web Walker, Bite +3 (4 prc + DC11 Constitution or 7 Poison + Special))
Goat (Medium, AC:10, HP:4, Spd 40, Skills: None, Senses: PP10, Charge, Sure Footed, Ram +3 (3 bldgn))
Hawk (Tiny, AC:13, HP:1, Spd 10 Fly 60, Skills: Perception +4, Senses: PP14, Keen Sight, Talons +5 (1 slash))
Hyena (Medium, AC:11, HP: 5, Spd 50, Skills: Perception +3, Senses: PP13, Pack Tactics, Bite +2 (3 prc))
Jackal (Small, AC:12, HP:3, Spd 40, Skills: Perception +3, Senses: PP 13, Keen Hearing/Smell, Pack Tactics, Bite +1 (1 prc))
Lizard (Tiny, AC:10, HP:2, Spd 20 Climb 20, Skills: None, Senses: Darkvision 30 PP9, Bite +0 (1 prc))
Mastiff (Medium, AC:12, HP:5, Spd 40, Skills: Perception +3, Senses: PP13, Keen Hearing/Smell, Bite +3 (4 prc + DC11 Strength or Prone))
Mule (Medium, AC:10, HP:11, Spd 40, Skills: None, Senses: PP10, Beast of Burden, Sure Footed, Hooves +2 (4 bldgn))
Octopus (Small, AC:12, HP:3, Spd 5 Swim 30, Skills: Perception +2 Stealth +3, Senses: Darkvision 30 PP12, Hold Breath, Underwater Camouflage, Water Breathing, Tentacles +4 (1 bldgn + Grapple), Ink Cloud
Owl (Tiny, AC:11, HP:1, Spd 5 Fly 60, Skills: Perception +3 Stealth +3, Senses: Darkvision 120 PP13, Flyby, Keen Hearing/Sight, Talons +3 (1 slash))
Panther (Medium, AC:12, HP:13, Spd 50 Climb 40, Skills: Perception +4 Stealth +6, Senses: PP14, Keen Smell, Pounce, Bite +4 (5 prc) Claw +4 (4 slash))
Poisonous Snake (Tiny, AC:13, HP:2, Spd 30 Swim 30, Skills: None, Senses: Blindsight 10 PP10, Bite +5 (1 prc + DC10 Constitution or 5 poison))
Pony (Medium, AC:10, HP:11, Spd 40, Skills: None, Senses: PP10, Hooves +4 (7 bldgn))
Pteranodon (Medium, AC:13, HP:13, Spd 10 Fly 60, Skills: Perception +1, Senses: PP11, Flyby, Bite +3 (6 prc))
Quipper (Tiny, AC:13, HP:1, Spd 0 Swim 40, Skills: None, Senses: Darkvision 60 PP8, Blood Frenzy, Water Breathing, Bite +5 (1 prc))
Rat (Tiny, AC:10, HP:1, Spd 20, Skills: None, Senses: Darkvision 30 PP10, Keen Smell, Bite +0 (1 prc))
Raven (Tiny, AC:12, HP:1, Spd 10 Fly 50, Skills: Perception +3, Senses: PP13, Mimicry, Beak +4 (1 prc))
Scorpion (Tiny, AC:11, HP:1, Spd 10, Skills: None, Senses: Blindsight 10 PP9, Sting +2 (1 prc + DC9 Constitution or 4 poison))
Sea Horse (Tiny, AC:11, HP:1, Spd 0 Swim 20, Skills: None, Senses: PP10, Waterbreathing, no attacks)
Spider (Tiny, AC:12, HP:1, Spd 20 Climb 20, Skills: Stealth +4, Senses: Darkvision 30 PP10, Spider Climb, Web Sense, Web Walker, Bite +1 (1 prc + DC9 Constitution or 2 poison))
Stirge (Tiny, AC:14, HP:2, Spd 10 Fly 40, Skills: None, Senses: Darkvision 60 PP9, Blood Drain +5 (5 prc + blood drain)
Weasel (Tiny, AC:13, HP:1, Spd 30, Skills: Perception +3 Stealth +5, Senses: PP13, Keen Hearing/Smell, Bite +5 (1 prc))
Wolf (Medium, AC:13, HP:11, Spd 40, Skills: Perception +3 Stealth +4, Senses: PP13, Keen Hearing/Smell, Pack Tactics, Bite +4 (7 prc + DC11 Stength or prone))

Read more: http://www.enworld.org/forum/showth...anger-List-of-Animal-Companions#ixzz3bwTsrOeR
 

ForgedAnvil

Explorer
Hey, thanks for the reply forge. I wad able to track down a complete list of animal companions usable by beastmaster hunters. Here it is, I how to see it included soon!
Beast Master Ranger Animal Companion List

Thanks for the list, reviewing and implementation planning for version 1.47
 

crombej

First Post
First of all, fantastic program - wow! Must have taken forever to create. Thanks!

My questions:

1) I've created a 4th level Warlock (Half Elf). I have taken the Eldritch Invocation Agonizing Blast. It gives me a +3 damage to my Eldritch Blast. Can you please tell me how to add it into the system?

2) I have Sleep. It sleeps 5d8 hp worth of creatures at slot level 1 and 7d8 at level 2. I now have level 2 but can't figure out how to change the description to reflect this.

3) I received a Rod of the Pact Keeper. It gives me +1 attack and 1 extra slot usage per day. How should I add that also?

Thanks again so much. Awesome work!

JC
 
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ForgedAnvil

Explorer
First of all, fantastic program - wow! Must have taken forever to create. Thanks!

My questions:

1) I've created a 4th level Warlock (Half Elf). I have taken the Eldritch Invocation Agonizing Blast. It gives me a +3 damage to my Eldritch Blast. Can you please tell me how to add it into the system?

2) I have Sleep. It sleeps 5d8 hp worth of creatures at slot level 1 and 7d8 at level 2. I now have level 2 but can't figure out how to change the description to reflect this.

3) I received a Rod of the Pact Keeper. It gives me +1 attack and 1 extra slot usage per day. How should I add that also?

Thanks again so much. Awesome work!

JC

Thanks for the feedback, good to hear

1. The spell description should automatically show your Charisma bonus added to Eldritch Blast damage in Character Sheet III when taking the Agonizing Blast Invocation. Let me know if this is not the case.

2. The Sleep spell has a ᴴ (e.g. Sleep ᴴ) which means the spell has an "at higher level" effect. Currently all spells are shown at their base level and have the option to cast them at higher levels if they have an effect "at higher level" and they have a spell slot available at higher levels. You'll need to refer to the PHB for the at higher level option effect (or the spell look up) for now.

3. For the +1 attack, add this to the Start sheet. For example, if Attack 1 is your Attack Spell (Cha) then enter in the Override for ATTACK BONUS =Attack1bonus+1. You can regain one warlock spell slot as an action while holding the rod - in this case it is an item ability that you will need to manage as there is no option for adding additional spell slots. Maybe use the override in the weapon properties as a reminder (see example Character Zenith)
 
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Tozjia

First Post
I may have missed this along the way, but have published a list of usable variables? i.e. ATTACK BONUS =Attack1bonus

If not, can you put this on your list of items? Thanks!!
 

ForgedAnvil

Explorer
I may have missed this along the way, but have published a list of usable variables? i.e. ATTACK BONUS =Attack1bonus

If not, can you put this on your list of items? Thanks!!

The list can be found by going to the ribbon under Formulas> Name Manager. List is pretty huge and hopefully self explanatory (enough). The example character uses some formula throughout the tool as an example. To display formula go to Formulas > Show Formulas in the ribbon
 

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