So how many times does this Thread come up?
Tells me that Surprise/Assassinate is broken
...or that there are multiple valid interpretations of the rules a reasonable person may make. That's not necessarily the same as broken.
So how many times does this Thread come up?
Tells me that Surprise/Assassinate is broken
So how many times does this Thread come up?
Tells me that Surprise/Assassinate is broken
Lack of comprehensive rules is one of the good features of 5e. Every table should play its own unique flavor. Having written rules for every possibility makes that a battle between rules lawyer players and DM fiat.Or it shows the downside of not having comprehensive rules!
Would it have killed them to actually state when 'surprise' ends?
Lack of comprehensive rules is one of the good features of 5e. Every table should play its own unique flavor. Having written rules for every possibility makes that a battle between rules lawyer players and DM fiat.
This is an excellent point!
Whatever way we run the encounter, it must be able to fairly adjudicate the events, for both assassin and target.
Now, all of this should be obvious. What may not be so obvious is that if you mess with the way encounters are run then you mess with the 'fairness' of the whole thing. For example, if you choose to run combats by letting the assassin get a free attack outside of the first combat round, then you artificially deny the target from noticing the threat and possibly (separately) being faster on the draw than the assassin.
Roll initiative. There are four possibilities: surprise/assassin faster, surprise/victim faster, no surprise/assassin faster, no surprise/victim faster.
The normal way to run combat copes with all four possibilities with aplomb:-
* surprise/assassin faster: undetected, the assassin shoots at the surprised victim. If it hits, it will auto-crit, and the victim will not be surprised any more.
If it misses, the arrow clattering against the stonework gives the game away, so the victim is no longer surprised (DM ruling; he may have ruled that the arrow went out of the open window and the assassin remains undetected and the victim is still surprised. He may have called for a skill check, or used another method).
Next, the victim's turn. He is now aware that he is in combat, but he has only just noticed this and he is still caught on his heels. Because he was surprised at the start of the encounter, he cannot act or move on his first turn, even though he is no longer surprised now.
If the assassin had missed but the DM ruled that the victim didn't notice (by whatever method), then the victim is still surprised on round 2 and if the assassin shoots again, it will auto-crit. The victim can now act on his turn because the non-act penalty for being surprised only applies to his first turn. The victim cannot attack the assassin though, because he simply doesn't know that there is an assassin!
* surprise/victim faster: victim goes first, but cannot move or act. After this, he may use reactions. Note that this doesn't give him a way to use reactions against things he doesn't know about; this is true whether or not he is surprised!
The assassin shoots, getting an auto-crit if it hits.
The PC can use reactions, and may have shield or Uncanny Dodge or some other reaction that may help. The trouble is that you can no more use reactions against attacks you don't know anything about, than you can make attacks against foes you don't know anything about!
It would be just as wrong for the DM to allow shield from the victim against this unknown attack as he would to allow the victim to actually attack the assassin he doesn't know anything about! It doesn't need that to be written in the spell description; it is part of the DM's job to adjudicate fairly.
Note that if the assassin broke cover and ran at the victim with a knife (instead of shooting from hidden), then the victim could use a reaction against that attack, because he is now aware that there is an attack!
* not surprised/assassin faster: victim realises that there is danger and is now alert. When the assassin shoots, the victim can use reactions against it! He is watching for danger and can see/hear the arrow in enough time to use Uncanny Dodge or cast shield.
* not surprised/victim faster: so, he thinks he's got the drop on me, eh? Take that, you filthy murderer! The victim attacks the assassin that he did, in fact, notice! Note that this possibility is taken away if you let the assassin attack before combat starts(!).
... How much sense does it make to say that the victim has fully recovered from being surprised and yet is unable to move or act?
...
I think there is a difference between "surprised" and "not fully recovered from being surprised." I see surprised as a single moment, the point at which the attacker's roll is opposed by the victim's passive score. That determines surprise, and what follows thereafter--the process by which the victim recovers--is not surprise, but is only the effects of surprise.
That's why I am opposed to allowing the victim to avoid the assassinate feature with a lucky initiative roll. The role to determine whether the auto-crit from assassinate should apply was the assassin's, opposed by the victim's passive score. That is the victim's one and only chance to perceive the threat before the blade strikes.
We're not talking about the advantage on attacks before the victim takes a turn in the combat part, we're talking about the part that clearly states that the assassin's hit against a surprised target is an automatic critical. The automatic critical should be a function of the surprise determination, not a subsequent initiative roll.
The target actually becomes surprised at the start of the combat, which I understand to mean the commencement of hostilities. Surprise is caused by the revelation of things that are unexpected. What surprises the target is the sudden onslaught of a battle he was not expecting just a moment ago. He is now surprised, which means that he is showing and/or feeling surprise, but to take advantage of this the assassin needs to attack the target before the surprise wears off. To score an auto-crit, the assassin needs to hit a creature that is surprised. There must be a point at which you don't get an auto-crit because you are hitting a creature that was once surprised, but now is no longer surprised.