D&D 5E MPMB's D&D 5e Character Tools


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Re: Foxit: too bad. Thx for your update in my input. So to speak. LOL.
Does this mean that you didn't get Foxit Reader to work exporting anything? I just tried it with Foxit Reader portable and I could export an fdf file. I did have to disable something called "Trust Manager" in the options, but I got a very informative warning about that when I tried. Note that Foxit Reader has no support for my custom buttons, so you will have to use the bookmarks to use these functions.
 

I just updated the character sheet/generator with a new feature and a remedy for the bug found by Astromath

Character Sheet/Generator v7.8 (31-8-2015) has the following changelog:
- Changing the race name without changing the race (e.g. from “Shield Dwarf” to “Mountain Dwarf”) no longer doubles the race’s movement (thanks Astromath for noticing this bug)
- It is now possible to change the class and/or subclass. It is no longer needed to reset the whole sheet, all features will change automatically
- Improved handling of Monk features that appear on the third page
 

Astromath

First Post
Just downloaded Foxit. It does work with the exception of the "show extra features" button despite Java being enabled in the preferences. Oh, well.
 




Just downloaded Foxit. It does work with the exception of the "show extra features" button despite Java being enabled in the preferences. Oh, well.
Guess I wasn't being very clear, but the "Show Extra Features" button not working is what I tried to say with "Foxit Reader has no support for my custom buttons" in my previous reply to you. This is not the only thing that doesn't work in Foxit. You don't get the custom pop-ups for upgrading XP, choosing subclass, and probably a whole bunch of other pieces of code will missfire as well ;) So I in no way recommend using Foxit Reader for anything else than exporting your data.


implement multiclass

Class i.e. Fighter X, Wizard Y, Rogue Z, or Hunter 3, Rogue 1
I'm not sure what you are trying to say here, so I'll just reply with: 'Yes, that is how it has worked every since this sheet became a generator :D'


On the Import function, is there a way to select what sections we can import?
The Import function import everything in the file that you import, I cannot change that. Theoretically I could have you select everything that you want to export, but I don't think you want a pop-up with 1106 checkboxes for all the different fields. And yes, 1106 is the current amount of form fields ;)

There is another option, but it is a little more dependent on your skill with reading code. The .fdf file that you export can be edited with a normal text editor (I would recommend Notepad++). You can change the value and visibility of the imported fields in that code, but you can also just remove a field completely in the code, so that field will not be imported, but it will remain the value that is there before importing.
 

I updated both generators to a newer version. The Spell Sheet Generator has the new often-requested feature of being able to handle a third class! The Character Sheet/Generator has some minor changes and fixes.

Spell Sheet Generator v5.0 (1-9-2015) has the following changelog:
- Added the option to add a third class!
- Fixed a minor bug that only affected Ranger spell lists

Character Sheet/Generator v7.9 (1-9-2015) has the following changelog:
- Added asterisks to the DMG actions in the third page Rules sections that appear when pressing the “Adventure League” button (as per the suggestion of Astromath)
- Improved functionality of the “Hide all fields…” checkbox in the “Print” pop-up. Some fields are no longer hidden when checking this box, so it no longer interferes with the option to hide text lines, show adventure league fields, the version number, or a secondary ability save
- Fixed some bugs with properly removing all the attributes when deleting the content of a field of Background, Class, and Race
- Some class features were not properly removed in v7.8 when changing class
- Some minor lay-out fixes to the pop-ups (XP, subclass, ability scores, set to manual)
 

Noah Ivaldi

First Post
Astromath: If you are willing to wait, you can use my spell sheet. It's not as pretty and doesn't print out that well; it's built for computer usage. If that's cool by you, you're in luck: Because my sheet assumes that you're reading the bloody book, there's a lot less reminder text about the spells, but there is space for a duration tracker. You can keep track of those three spells that your party casts daily to do things for 24 hours, the Enhance Ability that the druid is using for Cat's Grace, and even the year of Plant Growth on the party's farmlands all at once.

EDIT: While I'm here, MPMB, I'm fixing up the file, and I noted this:

When inputting "unarmored," "naked," or "nothing," the AC field just went unchanged. I noticed that the script here showed a 0, not a 10, so I changed it. I'm assuming that the script sees that value and uses it to overwrite whatever was previously there.

Is that right?
 
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