Dragonsbane
Proud Grognard
The difference for me and my games, over the last 20+ years:
A player who rocks at role-playing usually enhances the game.
A player who rocks at optimizing sometimes makes the game better, but more often than not it upsets other players who didn't optimize, and often disrupts the game, especially at high levels.
My experience, after running dozens of campaigns and hundreds upon hundreds of sessions.
I wish I was wrong. Yet, just three sessions ago, while playing Pathfinder, the rogue finally stopped showing up after the optimized wizard showed he can do everything the rogue can do, in addition to dozens of other things the wizard can do. His DCs make it hard to challenge the whole group, and his cherry-picking of spells and powers makes me want to go back to just core rules.
Oh yeah! Its my last PF campaign, and my current 5e games have strict house rules on numbers and bounded accuracy, no classes with less than 5 levels before 20th level, GWM set to -3/+6, and so on.
I wish the two were compatible. In my experience, sadly, they rarely are.
A player who rocks at role-playing usually enhances the game.
A player who rocks at optimizing sometimes makes the game better, but more often than not it upsets other players who didn't optimize, and often disrupts the game, especially at high levels.
My experience, after running dozens of campaigns and hundreds upon hundreds of sessions.
I wish I was wrong. Yet, just three sessions ago, while playing Pathfinder, the rogue finally stopped showing up after the optimized wizard showed he can do everything the rogue can do, in addition to dozens of other things the wizard can do. His DCs make it hard to challenge the whole group, and his cherry-picking of spells and powers makes me want to go back to just core rules.
Oh yeah! Its my last PF campaign, and my current 5e games have strict house rules on numbers and bounded accuracy, no classes with less than 5 levels before 20th level, GWM set to -3/+6, and so on.
I wish the two were compatible. In my experience, sadly, they rarely are.