Wuzzard
First Post
I played a *lot* of D&D in the 80's. Never heard any of these terms, and never had any role expectations, except that wizards usually hung out in the back. In fact, I often remember clerics being the heavily armored ones that stood in the front, and a lot of times fighters did use bows primarily (cuz weapon speed and 2x a round.) My guess is that people are retcon'ing the past to justify the now.
I think the idea of roles are fine (in any given battle), but I don't like the concept as a character design crutch or constraint. I think that the pervasive roles in use today are a good distillation of an effective technique at RPG combat. RGP group tactics optimiaztion.
I don't recall playing any D&D games, just about ever, where the group was concerned about optimizing tactics, until after the MMO revolution and late into 3E play, and then all of a sudden my peers were over conscious about optimal team play. The vast history of the game is a rag-tag group of players that were generally overly concerned about their individual contributions and spot-light (even if that wasn't a term yet either.)
I think the idea of roles are fine (in any given battle), but I don't like the concept as a character design crutch or constraint. I think that the pervasive roles in use today are a good distillation of an effective technique at RPG combat. RGP group tactics optimiaztion.
I don't recall playing any D&D games, just about ever, where the group was concerned about optimizing tactics, until after the MMO revolution and late into 3E play, and then all of a sudden my peers were over conscious about optimal team play. The vast history of the game is a rag-tag group of players that were generally overly concerned about their individual contributions and spot-light (even if that wasn't a term yet either.)
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