JediGamemaster
First Post
The game's designers.
please point that out then...
you know what never mind. You play different games then I do... what ever...
The game's designers.
not at any game I have ever seen... players have skills for a reason. then again the most likely way it will go is "Can I check to see if he's lying" turning into a insight vs bluff
I disagree and this is where we need to stop... your games don't use skills the same way mine do, there is nothing to be gained other then one of us getting mad now. If you or any of the others have a question on how something works in my game I will gladly tellyou how we play but please stop trying to convince me your way is right.
I have no quastions on how your games run...
I actually agree with everything you say here, I just think the quastions of "can I tell if he's lying" and "is that intimidating" to be things that sometimes need roles and rulesAs I read the rules and play the game, players have skills on their character to resolve uncertainty the DM establishes. But since a player controls how the character thinks, acts, and what he or she says, there is no uncertainty. The character certainly thinks, tries to act, or says whatever the player describes.
it's not you I'm getting mad at it's the other guy but I think I need to calm down anyway..We can stop discussing it further if you like, but I see no reason to get mad.
as am I until people come in and accuse me of forcing things on my playersI'm not trying to convince you my way is "right." In fact, I've said many times that you should do whatever works for you and your players (see upthread). I'm just explaining how I do things. Maybe it's useful to some.
dittoGood luck.
I actually agree with everything you say here, I just think the quastions of "can I tell if he's lying" and "is that intimidating" to be things that sometimes need roles and rules
1. You are unable to get a read on him.
2. I would describe how tough the guard looks with the implication that it might not be a good idea to mess with them.
3. I would say something like 'well this is the going rate for this sort of quest, and the magistrate knows it.'
With the exception of charm or compulsion effects I don't think it is a good idea to take away player agency. I think it is completely okay to change the way they might approach a scene by describing it in a way that matches what their character perceives or knows.
in 2007 I was at gen con and played in a big huge 15 player game and we got intimidated by a demon thing and none of us had a problem....