Jester David
Hero
I'm not seeing this. If my INT mod is +3 instead of my STR mod at +3, wouldn't my attack bonus still just be PROF + MOD?
Yeah, hit "post" before I was done instead if "go advanced". *shame*
I'm not seeing this. If my INT mod is +3 instead of my STR mod at +3, wouldn't my attack bonus still just be PROF + MOD?
I didn't suggest Str+Int.Adding it as a bonius kinda shatters bounded accuracy. A +2 bonus to hit is great, a +3-5 is ridiculous. Especially every round.
I could see it not replacing damage and just to-hit. Or restricting it to 1-handed weapons.Just hiting off Int straight just seems weird. Combat is fast, so stoping to analyse seems impractical. Would it add to your damage? Don't buy that. The justification is too handywavy for me.
Nothing stops you from making a warlord that attacks with Str or Dex. Particularly if there's a trade-off, such as less damage, or if you need to take Tactical Attack as one of your invocations.So it shouldn't be the default. Or people who want to update other warlord characters will have difficulty.
Or, you could go with maneuvers but not CS dice, and have INT or CHA (depending on the maneuver) provide the mod instead of d6-or-more roll of the CD die. That'd be better for character differentiation/modeling, and less random, but MAD and probably ultimately less-powerful/more-limited, 'all things considered.'If you decide to go the maneuver/CS dice route with a warlord build, to make your INT matter for combat, you could make the number of dice equal to PROF + INT mod
flat bonuses are more powerful then random bonuses, if you know the target number.Or, you could go with maneuvers but not CS dice, and have INT or CHA (depending on the maneuver) provide the mod instead of d6-or-more roll of the CD die. That'd be better for character differentiation/modeling, and less random, but MAD and probably ultimately less-powerful/more-limited, 'all things considered.'
Or, you could go with maneuvers but not CS dice, and have INT or CHA (depending on the maneuver) provide the mod instead of d6-or-more roll of the CD die. That'd be better for character differentiation/modeling, and less random, but MAD and probably ultimately less-powerful/more-limited, 'all things considered.'
Wasn't a great fan of that spell either, but it is a classic spell and the ruling is simple.Of course shillelagh is pure handwaving too.
The execution of the ability seems odd. The narrative says the character is studying an enemy and thus getting the bonus. Like Holmes in the Guy Richie Sherlock films.Nothing stops you from making a warlord that attacks with Str or Dex. Particularly if there's a trade-off, such as less damage, or if you need to take Tactical Attack as one of your invocations.
You won't be able to get 20 str, 20 Int and 20 cha, but you can't get 20 Str, 20 con and 20 dex on a barbarian either.
shillelagh is a bonus action, so i would stick with that.The execution of the ability seems odd. The narrative says the character is studying an enemy and thus getting the bonus. Like Holmes in the Guy Richie Sherlock films.
But what action is studying an opponent? Can it work against a disguised opponent? Can you use it during an Opportunity Attack?
Spending an action to gain the bonus for one attack against an opponengf the next makes more sense. But that's problematic.
Assuming it's reactive, after the attack roll, I suppose. Most of the time, not so much - and it's not like investing in a secondary stat is trivial.flat bonuses are more powerful then random bonuses, if you know the target number.
if your ally miss by 2, +3 is more powerful then +1d6.
For the 13A Commander, they needed 'command points,' and got one if they attacked, but could 'weigh the odds' for a round, instead, to get more. FWIW.though in one of my attempts i made it an action to gain dice. as you "survey the battle".
maybe an action to regain them. or a bonus action to regain 1. or something along those lines.