GMforPowergamers
Legend
Player 1: Hey, doesn't he know who runs the thieves around here?
DM: Why are you asking me? I'm not [dwarf fighter].
Player 1: "Hey [dwarf fighter], don't you know who runs the thieves around here?"
Player 2: "Yep. It's [NPC]."
or
Player 2: "Hmm, it's been a while since I've been home..." I try to recall who runs the local thieves' guild. I might know because I grew up here. (<-- action)
DM: It's Chuck Dagger, a thoroughly disreputable scoundrel who is said to run his crime organization, The Chiselers, from Old Town.
or
Player 2: "Hmm, it's been a while since I've been home..." I try to recall who runs the local thieves' guild. I might know because I grew up here. (<-- action)
DM: I think according to your background, you left town at an early age. So let's see a DC 10 Intelligence check. If you succeed, I'll tell you who it is and where you can find this person. If you fail, I'll tell you only who it is and it's on you to find his or her location, if you want.
Player 2: Okay. *rolls* 12. (<-- ability check)
DM: It's Chuck Dagger, a thoroughly disreputable scoundrel who is said to run his crime organization, The Chiselers, from Old Town.
This is how I would handle it.
there is no real difference, so what makes you think your way is so much better? I know I like more direct communication with my friends...
the only thing I dis like is
DM: Why are you asking me? I'm not [dwarf fighter].
sounds WAY too antagonistic for me to say at my table...