Tony Vargas
Legend
Implicit in that is whether you ever knew it in the first place. Training would tend to indicate that you've been exposed to quite a lot of information about a subject, while high INT means that you can remember what you've been exposed to and make connections and draw inferences from that.But, that's not exactly how things work. Even though there's no technical tier's of success, they are still there. Remembering that trolls are hurt by fire is likely an easier check than remembering some specific bit of lore about this particular troll. The DC already takes that into account - how hard is it to remember what you're trying to remember?
If D&D were being very simulationist, there might be two checks, one using the proficiency bonus, the other the INT bonus, or they might modify the check in very different ways.
But 5e keeps it simple, and it makes proficiency and level relatively small modifiers, in keeping with Bounded Accuracy.
That's never going to model an 'obscure' bit of information very well. So it falls to the DM to make it work.
Ruling that untrained characters auto-fail while trained roll, or that un-trained roll while trained auto-succeed is something that the core 5e resolution system is very up-front about giving the DM license to do. The former works OK for 'obscure' information that only a trained character might have been exposed to and thus remember.
OTOH, setting different DCs for the same task is also 'legal.' But, it's something that has gotten a lot of flack in the past, and, mathematically, it un-does some of the benefits of Bounded Accuracy.
Maybe because the former is more specialized, perhaps, thus, more defining?I have proficiency which means I have slightly better chances of success than you do. At low level, we're only talking a +2 difference. That's easily absorbed by natural talent. Remember, there was player choice in choosing stats and which skills to be proficient in. Why is my choice to have an 18 Int less important than your choice to have proficiency in Arcana and a 14 Int?
That is, perhaps, one of the few things players actually get to define: by declaring their actions. Now 'examine the runes' might be a pretty blah action declaration, maybe asking for more detail would help spark ideas of how there might be different tasks involved...The obvious solution then is to not make it the same task for everyone.
Reading the writing, if it's in a familiar language, or decyphering it if it's arcane would be two obvious things that might be implied. But, a character might also determine how long the writing had been there and by what sort of person in what sort of mental state, what was used to make the ink (or what animal the blood was taken from if written in blood) and to apply it. You could fairly easily bring different proficiencies and thus characters, into it.
Identifying human blood might be a different check than arcana, letting another character get in and contribute.The wizard trained in all things magical makes a DC 10 Intelligence (Arcana) check to recognize those glyphs on the door as a magical seal designed to keep something inside. He simultaneously makes a DC 20 Intelligence (Arcana) check to recognize that it was written in human blood, and that that can be used to seal away a specific type of aberrant creature.
The DM rules the action fails, in 5e parlance, but yes, that makes sense.Because they have no training in magic, the rogue and barbarian may not attempt the previous two checks
If they had done so. But, then, what does that tell them. More than the DC 10 check but less than the 20? If all they get is 'protect something valuable,' they'll be releasing an aberration in short order - that's worse than failure.but instead may attempt a DC 15 Intelligence check to remember a time when they came across similar looking magic squiggles that were protecting a valuable item.
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