Azurewraith
Explorer
After re reading I did misinterpret the questionSure, but that wasn't the question.![]()
After re reading I did misinterpret the questionSure, but that wasn't the question.![]()
In reality, that isn't true. Natural talent doesn't match training. Training > natural talent. However, training + natural talent > than training. That's why I change the rules the way I do. The rules fail to adequately model skills. They also negate player choice. I player choosing proficiency with a skill is saying they want to be good at it. When everyone can roll and as a result, they are often not even the best roll at the table, that choice is negated.
The difference between max natural talent and max proficiency is one point. How does a +1 allow you to do things natural talent won't?
This wasn't aimed at me, but I'd like the opportunity to respond.Heh, well, I think we'Re at the point in the conversation where we agree to disagree. I could train for the rest of my life and still never skate as well as Gretzky. I could play Basketball with the greatest coaches in the world for the rest of my life, and I will still never be as good as Jordan. Let's not forget, Gretzsky and others were that good right from the word go. Natural talent makes all the difference in the world and no amount of training makes up for it. If it did, then every runner would be exactly the same, every skater, every professional athlete would be identical.
Since that's not true, I'm going to say that natural talent means a lot more.
And, no, the choice is not negated. The trained character will succeed more often than the untrained one. Granted, he might not succeed on that specific roll, but, overall, training will give you the edge.
Any time the DC is 26 or higher. And, let's be honest here, we're very, very rarely looking at a case where a character has no ability bonus at all to go with that proficiency. Even just a 14 stat means that there is a 3 point difference. And, you're talking about an extremely specialised character that has a 20 in a stat. That is the absolute epitome of natural talent. And he's no better than a fairly average, moderately trained individual ( +2 stat and +3 proficiency - I don'T have my books in front of me, that's what, 5th level?)
A 5th level character (IIRC) with a 14 stat is as good as the absolute best natural talent. I'd say things are pretty balanced.
Yes, I think that's fair to say. Proficiency provides a bonus to a roll. It's not different than an attack bonus.
And, there's a good comparison. A 1st level fighter with no stat bonus attacks at +2. A character with an 18 stat attacks at +4. Are we now going to argue that proficiency bonuses should supersede stats in combat as well? Why not? If training>natural talent, as [MENTION=23751]Maxperson[/MENTION] insists, then why doesn't that apply in combat?
Heh, well, I think we'Re at the point in the conversation where we agree to disagree. I could train for the rest of my life and still never skate as well as Gretzky. I could play Basketball with the greatest coaches in the world for the rest of my life, and I will still never be as good as Jordan. Let's not forget, Gretzsky and others were that good right from the word go. Natural talent makes all the difference in the world and no amount of training makes up for it. If it did, then every runner would be exactly the same, every skater, every professional athlete would be identical.
Since that's not true, I'm going to say that natural talent means a lot more.
And, no, the choice is not negated. The trained character will succeed more often than the untrained one. Granted, he might not succeed on that specific roll, but, overall, training will give you the edge.
Yes, I think that's fair to say. Proficiency provides a bonus to a roll. It's not different than an attack bonus.
And, there's a good comparison. A 1st level fighter with no stat bonus attacks at +2. A character with an 18 stat attacks at +4. Are we now going to argue that proficiency bonuses should supersede stats in combat as well? Why not? If training>natural talent, as [MENTION=23751]Maxperson[/MENTION] insists, then why doesn't that apply in combat?
Yes, I think that's fair to say. Proficiency provides a bonus to a roll. It's not different than an attack bonus.
And, there's a good comparison. A 1st level fighter with no stat bonus attacks at +2. A character with an 18 stat attacks at +4. Are we now going to argue that proficiency bonuses should supersede stats in combat as well? Why not? If training>natural talent, as [MENTION=23751]Maxperson[/MENTION] insists, then why doesn't that apply in combat?
Also, do you think it's fair to compare the top of natural talent with the apprentice of training?
Even if he does, the training still wins out. Training for combat is much more than +'s to hit and damage.