Tony Vargas
Legend
It's a ruling, not a change. The next time something falls into that 'gap,' another ruling is required, it might be the same ruling, or at least consistent with the last one - or not, because it's not a rule change or house-rule, but a ruling, on the spot, applying only to that one instance.I have only been talking about changes to the rules. When there are gaps in the rules that requires a ruling to close that gap. That's a rules change.
5e's 'rulings not rules' paradigm shields the player from complexity, the game from bloat, and the DM from rules lawyers. 5e depends upon the flexibility of DM rulings for playability.
Lack of understanding and disagreement are two different things.No. People, including you, have demonstrated a distinct lack of understanding of what I am saying.
You're approaching a ruleset that isn't meant to be played 'RAW' as if it were meant to be played RAW, and judging it harshly when it needs to be 'fixed.' Don't think of rulings as fixes or changes to the system, think of them as lubricant, or even fuel. The game doesn't function without them, but adding them doesn't change what it is, just allows it to run.They prove it over and over again by posting responses arguing that I am talking about following the rules. I'm not. I'm talking about the thousands and thousands of gaps in the rules.
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