Cap'n Kobold
Hero
So if you're after a system with all the same base assumptions and values as 3rd ed . . .Read 3rd Ed and all your questions shall be answered
Why not just use the 3rd ed system?
So if you're after a system with all the same base assumptions and values as 3rd ed . . .Read 3rd Ed and all your questions shall be answered
Sorry, but I don't have time to educate you from scratch.So if you're after a system with all the same base assumptions and values as 3rd ed . . .
Why not just use the 3rd ed system?
Sorry, but I don't have time to educate you from scratch.
I'm happy to discuss the particulars, but not this.
I'm not "unable to express" my wants and needs for a working magic item pricing mechanism.That's kinda my point. You want a system. You want it to be the same as the 3rd ed system, except different in ways that you're unable to express.
Your requirements appear to be so specific that there is very little chance that the developer will match exactly the values, or even base assumptions that you want in a magic item system.
So; returning to my question: What will you do if they publish a magic item system, as you have been asking, but you don't agree with the numbers, or the base assumptions, or the way that it works?