D&D 5E Where can I find Informaion on 5E Potions?


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Sorry, but I don't have time to educate you from scratch.

I'm happy to discuss the particulars, but not this.

That's kinda my point. You want a system. You want it to be the same as the 3rd ed system, except different in ways that you're unable to express.

Your requirements appear to be so specific that there is very little chance that the developer will match exactly the values, or even base assumptions that you want in a magic item system.

So; returning to my question: What will you do if they publish a magic item system, as you have been asking, but you don't agree with the numbers, or the base assumptions, or the way that it works?
 

That's kinda my point. You want a system. You want it to be the same as the 3rd ed system, except different in ways that you're unable to express.

Your requirements appear to be so specific that there is very little chance that the developer will match exactly the values, or even base assumptions that you want in a magic item system.

So; returning to my question: What will you do if they publish a magic item system, as you have been asking, but you don't agree with the numbers, or the base assumptions, or the way that it works?
I'm not "unable to express" my wants and needs for a working magic item pricing mechanism.

What do you want to know? That it should be modular and allow me to combine effects? Or the specific pricing on "mithral", "flaming" and "+2 to AC"?

Because if the former, then I thought "look at 3E" would be a perfectly sufficient answer. And if the latter, then the answer will have to be "don't be absurd, that's what I want the designers to do".

My "requirements" are not more specific than WotC already having done it once, so why can't they do it twice.

Your argument that they will never match my needs exactly is plain ridiculous. Who said they should direct their product to me personally?? Please drop that line of reasoning - it will get you nowhere. It's like if I were to tell you you can't have your favorite campaign setting (Greyhawk? Eberron? etc) because it will never be exactly like you want it.

Instead, look at Sane Magic Prices for a small small start - it categorizes magic items based on their impact on the game, with categories such as "combat utility" and "gamechanging powers".

What I want, and what is needed for 3E-era compatible gaming generally, is a system where magic item properties are priced on utility. There you have your answer.

But if you played d20, you knew all this already and I should not have to spell it out for you.
 

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