devincutler
Explorer
Would love to see the Spell Sniper feat cause the cantrips with attack rolls you can choose in your weapons section to have their range doubled.
Well this thing was not fixed in v7.0, I can guarantee it will continue happening as long as you keep on using v7.0. Let me know if it still happens with v7.3Not sure...but it does look like I'm still using 7.0. Hadn't realized you had a few updates in there.
Let me upgrade and try that and I'll let you know if the problem persists.
Good catch! I'll fix it in the next version.Your explanation section for barbarian rage neglects the condition that the rage is extended by the barbarian making an attack. Also, rage is not extended by being attacked...you have to take damage. Finally, these conditions are not on your turn but since your last turn.
Right now it reads:
"Start/end as bonus action; Lasts 1 min, until unconscious or not attacked during turn
Adv. on Strength checks/saves (not attacks); resistance to bludgeoning/piercing/slashing"
Should read:
"Start/end as bonus action; Lasts 1 min, until unconscious or your turn ends and
you take no damage or do not attack since last turn; Adv. on Strength checks/saves
(not attacks); resistance to bludgeoning/piercing/slashing"
I'll look into this. I intentionally didn't add these kind of features for every feat, because it can force some unexpected consequences (i.e. range doubling for some other features).Would love to see the Spell Sniper feat cause the cantrips with attack rolls you can choose in your weapons section to have their range doubled.
This is due to the fact that you are reusing a spell sheet where you previously deleted the formulas of some of the cells in the "x" column. Those formulas are only placed back when you hit the reset button. So please try to make your cleric's spell sheet using a fresh sheet (i.e. download a new one, or press the reset button and try again).When using the spell sheet generator for a 4th level cleric, the sheet only generates down to about 5 spells into the 2nd level spells and then nothing. I have to go in manually and "x" the rest of the 2nd level spells to have them show up.
Recently more and more people have been asking me to add their homebrew. However, you are the first one who says to be willing to do the legwork, good for you!The FAQ in the Character Sheet generator says to contact you if I wish to do the legwork of adding any Homebrew changes to the automation for my personal use. I would like to add a Homebrew background and Warlock Pact. If you could get me started on that it'd be much appreciated.
Recently more and more people have been asking me to add their homebrew. However, you are the first one who says to be willing to do the legwork, good for you!
Inspired by your idea I am adding a function to v9.9.9 that will allow anybody to add their custom script to the sheet. I am also working on example files to make this easier. I have made *I can't post links!* that you can try out. Information on how to add scripts can be found in the FAQ.
Please let me know how you like this implementation, if everything is clear or not, and any remarks you might have. As I am still working on this, there is not yet a preview JavaScript file for adding a race or background. I will add those later.
Any change to update this awsome builder with stuff from the Unearthed Arcanas? I would really like to see The Undying light warlock and the scout fighter archetypes.
As Astromath has already noted, the answer to your question is in the FAQ of the sheet. I'll post it here for your conveniance:Any change to update this awsome builder with stuff from the Unearthed Arcanas? I would really like to see The Undying light warlock and the scout fighter archetypes.
You can add it yourself, using the new feature in v9.9.9, but there is no built-in support for any of the playtest material from Unearthed Arcana (except for the races). See the FAQ for more details about adding stuff yourself!The Character Sheet's FAQ said:2.6 Will you add Unearthed Arcana content (or homebrew)?
It is a lot of work to add content to the sheet’s automation because every text has to be rewritten to fit into the fields and fit the style. As a result of this, I don’t find it worth the effort to transcribe unofficial or untested materials. However, if you want to add custom content and are willing to do the legwork, see part 3: Adding Automated (Homebrew) Stuff to the Sheet. If you are unable to get it to work and want help, don’t be afraid to contact me.
You can always manually add or change things in the sheet. That way you can still use your homebrew or Unearthed Arcana content. The Unearthed Arcana articles can be found on the website of The Wizards of the Coast.
Thank you for your feedback, great to hear you are getting along with my Syntax-explantionSo I'm using the syntax to create "the Celestial" pact for a Warlock and I'm not sure what to put in for spellcastingFactor because I'm not sure which one would apply to the Warlock given their unique spellcasting table and Pact Magic. It's merely a different Pact with it's own unique abilities at each respective level so the basics don't change.
For the most part using the syntax seems more straightforward for people who aren't comfortable with creating their own javascript for their homebrew material. Not having it added to the drop down menu's isn't much of an issue in that regard because you know what you're going to want to enter on your own sheet for class, subclass, race, background, etc.
As far as example sheets go, I would suggest adding an example of each existing class to run off of for the syntax though admittedly that's a lot of extra work on your part and entirely up to whether you want to put that effort in. Once I get this subclass pact built out I can certainly post a screenshot of it as an example in that regard.
P.S. - Thank you for this update by the way. I appreciate all the effort you have put in to this generator.