Awesome Adam
First Post
Saelorn, I don't understand the point you are attempting to make. You appear to have gone from arguing against taking Resilient more than once to arguing against feats altogether.
Resilient is bad for the game, because feats in general are bad for the game. Letting someone take the feat more than once is only exacerbating the problem.Saelorn, I don't understand the point you are attempting to make. You appear to have gone from arguing against taking Resilient more than once to arguing against feats altogether.
Resilient is bad for the game, because feats in general are bad for the game. Letting someone take the feat more than once is only exacerbating the problem.
Thus the comments from some of the DMs whose responses included "I allow...", or something similar. Or even those who said "I don't allow...". Most of us know the rule. We also know that as DMs we can interpret the rules, or even change them. Whatever helps us run a better game for our players.For those unclear on taking feats multiple times, the general rule (in the introductory part of the Feat section) is that you cannot take the same feat more than once unless it specifically says you can. As far as I recall, there is only one feat in the entire PHB that lets you take it more than once.
The third option is achievable, if you don't use feats whatsoever. The two rogues will both max out their Dexterity scores by level 8, and all subsequent boosts can be spent between Con (for HP) or one of the skill-affecting stat (Int, Wis, Cha). You could even put points into Strength, if you really felt like it, since you're not really losing out on anything otherwise; there's virtually zero opportunity cost.Hmm. This is actually a tough call. What it boils down to is this: I want players to have interesting choices for their feat picks, such that two PCs of the same race, class, and general build might end up with different picks. There are three ways to achieve this:
1. After the PC has selected all "must-have" options, there are feat slots left over.
2. There are more "must-have" options than feat slots available.
3. There are no "must-have" options. This one is not achievable with the feat list as written.
No feat picks is not the same as interesting feat picks.I want players to have interesting choices for their feat picks...
So that's a "yes, I'm arguing against feats altogether" then Saelorn?Resilient is bad for the game, because feats in general are bad for the game. Letting someone take the feat more than once is only exacerbating the problem.