GMforPowergamers
Legend
there was a time when we were really consirdned with meta gaming... then the big blow up happened.
We use to pass notes, take players in other rooms for explanations, and in general keep secrets out of game. It lead to some good RP and some bad experences... then came the two big LIES...
[sblock=2big lies]the first was 3.0 almost at the beginning, I pulled a player aside to tell him his character died and how. (He had litertarly gone off on his own, and found a umpteenth level vampire with all of his host of undead at 9th level...he was warned in and out of game and made the choice to continue on his own. He begged me the DM to let the vampire have a dopplganager replace him so he could play 1 or 2 more sessions before the PCs killed him) when the reveal came out he was a doplganger he killed another PC before dieing, then said "It was his idea" pointing to me the DM and then told a wopper of a lie that he begged me NOT to make him do it... no one belived him (His story was pretty out there) but that laid the seeds...
about 6 months later we were playing in the Scarred Lands with a group of 16 people, 2 DMs and 14 players. There was a lot of secrete keeping going on, and PVP was far from unknown. At a key point it was reveled that a PC was working for the main big bad... The player swore he had changed, that was before we meet him...you know big debate started... I missed the next game but came back to 3/4 the group trusting the character again because in a zone of truth he said he was loyal... but both in and out of game I called BS (The player in question was bearly trustworthy let alone his character that had been shown to be a traitor). I had half the players swaed to the 'don't trust him' camp when the DM stepped in. he said "Look out of game he couldn't lie in the field and I really want to put a lot of the BS PVP behind us... just belive him" so in game... until 3 sessions later in the climax he switched sides and game got called to a hault...
"What happened to the zone of truth" and we players got given a whole "tecniqly not lieing but choosen words to make you think what he wants" excuse... that fight mid combat ended along with the entire campaign... even the DM realized he was wrong and appologised, but that was the last straw...[/sblock]
so now adays we do everything at the table and the players know everything...no secerets at the table. We police metagaming as "Hey come on your character doesn't know that."
or at least we did... we are currently on a break with D&D
We use to pass notes, take players in other rooms for explanations, and in general keep secrets out of game. It lead to some good RP and some bad experences... then came the two big LIES...
[sblock=2big lies]the first was 3.0 almost at the beginning, I pulled a player aside to tell him his character died and how. (He had litertarly gone off on his own, and found a umpteenth level vampire with all of his host of undead at 9th level...he was warned in and out of game and made the choice to continue on his own. He begged me the DM to let the vampire have a dopplganager replace him so he could play 1 or 2 more sessions before the PCs killed him) when the reveal came out he was a doplganger he killed another PC before dieing, then said "It was his idea" pointing to me the DM and then told a wopper of a lie that he begged me NOT to make him do it... no one belived him (His story was pretty out there) but that laid the seeds...
about 6 months later we were playing in the Scarred Lands with a group of 16 people, 2 DMs and 14 players. There was a lot of secrete keeping going on, and PVP was far from unknown. At a key point it was reveled that a PC was working for the main big bad... The player swore he had changed, that was before we meet him...you know big debate started... I missed the next game but came back to 3/4 the group trusting the character again because in a zone of truth he said he was loyal... but both in and out of game I called BS (The player in question was bearly trustworthy let alone his character that had been shown to be a traitor). I had half the players swaed to the 'don't trust him' camp when the DM stepped in. he said "Look out of game he couldn't lie in the field and I really want to put a lot of the BS PVP behind us... just belive him" so in game... until 3 sessions later in the climax he switched sides and game got called to a hault...
"What happened to the zone of truth" and we players got given a whole "tecniqly not lieing but choosen words to make you think what he wants" excuse... that fight mid combat ended along with the entire campaign... even the DM realized he was wrong and appologised, but that was the last straw...[/sblock]
so now adays we do everything at the table and the players know everything...no secerets at the table. We police metagaming as "Hey come on your character doesn't know that."
or at least we did... we are currently on a break with D&D