Lanefan
Victoria Rules
Deal breakers for me:
Before the campaign starts, or before I join in:
- being shoehorned into playing a specific type/alignment/personality of character either by DM ruling or by party makeup e.g. there's a Paladin in the party who won't accept chaotics or evils so you have to play lawfuls or goods, or the DM arbitrarily bans evil characters...I'm out
- point buy or array for character build and-or non-rolled hit points...life is random, so should the game be
- any sort of ban on PvP, as arguments will realistically happen; and when they happen between naturally violent people (which many adventurers are) violence may result
- a ban on romance/sex/etc. between PCs (yes, I've seen this)
- a rules system where rules mastery is more important than role-playing (3e/PF, I'm looking at you) - if it's one of those systems where I need to refer to my character sheet every other minute to remind myself of what makes it tick, no thanks
- a campaign where I'm going to level up every other session and it's thus going to end in just one or two years; I'm in for the long haul if I join at all, and the campaign had better allow for that
- Drizz't, or any chance of ever encountering same
After it starts, or I join in:
- rules lawyering to excess - there's nothing wrong with clutching the occasional rules straw when your character's sinking fast but if the rules arguments go on session after session it's too much
- a DM who can't hit the curveball and-or can't adjust to the party suddenly deciding to do something completely unexpected
- a DM who doesn't use xp and just levels everyone up now and then (sometimes a red flag that the DM is a bit lazy), or who gives xp for non-game things, or who gives xp to characters who do nothing to earn them
- a DM who insists on RAW even when they trump obvious logic and-or common sense e.g. not allowing simultaneous actions in a combat
- players and-or DM who don't entertain me and-or resent me trying to entertain them - if there's no entertainment, what's the point?
- a DM who insists on jumping from set-piece encounter to set-piece encounter (or even adventure to adventure) with no chance in between to interact with the world, the dungeon, or the rest of the party
- powergaming to excess - if you regularly read char-ops boards I probably don't want to play with you
- metagaming - if you can't separate player knowledge from character knowledge I probably don't want to play with you
- cheating
- drugged-out players or DM
- players whose in-character disputes spill over into real life, or the reverse
The flip side: things I don't mind at all that seem to bother lots of others here
- getting drunk (but not to the point of passing out) at the game - as long as everyone's having fun and has a safe way home, what's the problem?
- in-party conflict, pranks, arguments, etc. - as DM those are the easy nights, and as player it's often loads of fun (even when I'm the one getting pranked)
- DM NPCs in the party, as long as they're treated just like any other character
- evil and-or chaotic characters
- spending time on non-adventuring things in the game - if the party want to spend all night shopping and talking with the townsfolk, fine with me
And to answer the point about wives/husbands/SO's being in the game, I can only offer this years-old quote from the spouse of my Saturday DM: "The worst part of living with the DM is you have to sleep with someone who just killed off your character." Yeah, no favourites here.
Lan-"that might look like a long list of deal-breakers but really all I want is an anything-goes type of game with good and amusing people"-efan
Before the campaign starts, or before I join in:
- being shoehorned into playing a specific type/alignment/personality of character either by DM ruling or by party makeup e.g. there's a Paladin in the party who won't accept chaotics or evils so you have to play lawfuls or goods, or the DM arbitrarily bans evil characters...I'm out
- point buy or array for character build and-or non-rolled hit points...life is random, so should the game be
- any sort of ban on PvP, as arguments will realistically happen; and when they happen between naturally violent people (which many adventurers are) violence may result
- a ban on romance/sex/etc. between PCs (yes, I've seen this)
- a rules system where rules mastery is more important than role-playing (3e/PF, I'm looking at you) - if it's one of those systems where I need to refer to my character sheet every other minute to remind myself of what makes it tick, no thanks
- a campaign where I'm going to level up every other session and it's thus going to end in just one or two years; I'm in for the long haul if I join at all, and the campaign had better allow for that
- Drizz't, or any chance of ever encountering same
After it starts, or I join in:
- rules lawyering to excess - there's nothing wrong with clutching the occasional rules straw when your character's sinking fast but if the rules arguments go on session after session it's too much
- a DM who can't hit the curveball and-or can't adjust to the party suddenly deciding to do something completely unexpected
- a DM who doesn't use xp and just levels everyone up now and then (sometimes a red flag that the DM is a bit lazy), or who gives xp for non-game things, or who gives xp to characters who do nothing to earn them
- a DM who insists on RAW even when they trump obvious logic and-or common sense e.g. not allowing simultaneous actions in a combat
- players and-or DM who don't entertain me and-or resent me trying to entertain them - if there's no entertainment, what's the point?
- a DM who insists on jumping from set-piece encounter to set-piece encounter (or even adventure to adventure) with no chance in between to interact with the world, the dungeon, or the rest of the party
- powergaming to excess - if you regularly read char-ops boards I probably don't want to play with you
- metagaming - if you can't separate player knowledge from character knowledge I probably don't want to play with you
- cheating
- drugged-out players or DM
- players whose in-character disputes spill over into real life, or the reverse
The flip side: things I don't mind at all that seem to bother lots of others here
- getting drunk (but not to the point of passing out) at the game - as long as everyone's having fun and has a safe way home, what's the problem?
- in-party conflict, pranks, arguments, etc. - as DM those are the easy nights, and as player it's often loads of fun (even when I'm the one getting pranked)
- DM NPCs in the party, as long as they're treated just like any other character
- evil and-or chaotic characters
- spending time on non-adventuring things in the game - if the party want to spend all night shopping and talking with the townsfolk, fine with me
And to answer the point about wives/husbands/SO's being in the game, I can only offer this years-old quote from the spouse of my Saturday DM: "The worst part of living with the DM is you have to sleep with someone who just killed off your character." Yeah, no favourites here.

Lan-"that might look like a long list of deal-breakers but really all I want is an anything-goes type of game with good and amusing people"-efan