Sacrosanct
Legend
Hope you're not too attached to this character....
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Why? Just because it's Ravenloft and most PCs die?
I'm not really attached to any PC. It's just a game.
Hope you're not too attached to this character....
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A huge red dragon ? A horde of treasure....hmm I can think of at least two TSR Ravenloft modules that have just that.
Makes me wonder if Strahd's Castle will still have that dragon....
Why? Just because it's Ravenloft and most PCs die?
I'm not really attached to any PC. It's just a game.
But horror in D&D is not only achievable, but I think it's fairly easy to the point that I'm surprised to hear so many folks say it's not possible, or that there is some flaw in the rules system that makes it more difficult.
My point was not about the dragon or the treasure, but about how it was presented..."a mountain of treasure" as if it's something they see all the time (which it may be for the players). And the dragon....described only in game terms...size and age in order to let the players know the threat level.
To me, that's the wrong way to go about it. If that's all that Tolkien wrote when Bilbo burgled his way into the Lonely Mountain, we'd likely not have this hobby we love so much.
My problem with Ravenloft is there is no life to a campaign there. I want settings where I can have more than one campaign without feeling redundant. For WotC to say "We are giving you Ravenloft because you said we won't visit other settings" I think they are missing the point. Ravenloft is more a mega adventure than a place where a GM can expand upon. Even saying "You asked for smaller adventures, here you go!" is a bit forced. It still costs the same as the other adventure paths and we get less for it. Now if it had ways for a GM to use Barovia after Strahd is dealt with (beyond a couple pages of suggestions) I wouldn't gripe too much because I much rather have settings than adventures at this point.
Well I can think of one Ravenloft module in which the threat level is not known until the PCs are fighting for their life. The wolves just keep coming...
In RL players have no right to expect that every fight is winnable.
Sure 5e's default healing and resting mechanics might not work for this kind of thing, but there are alternative options in the DMG. I would also expect that a Ravenloft setting would provide more options in that regard as well.
My problem with Ravenloft is there is no life to a campaign there. I want settings where I can have more than one campaign without feeling redundant. For WotC to say "We are giving you Ravenloft because you said we won't visit other settings" I think they are missing the point. Ravenloft is more a mega adventure than a place where a GM can expand upon. Even saying "You asked for smaller adventures, here you go!" is a bit forced. It still costs the same as the other adventure paths and we get less for it. Now if it had ways for a GM to use Barovia after Strahd is dealt with (beyond a couple pages of suggestions) I wouldn't gripe too much because I much rather have settings than adventures at this point.