Morinth
First Post
Honestly, to some extent my advice would be "let it go". At least, to the extent that you can. I think having them read the spell aloud is a good idea, at least at first, and after a while they will learn how to use the spells just from that exercise. You should try to approach it from a "how can I help my player feel more invested and present in my game" point of view rather than "this loser needs to step up". The goal is to have fun, right? Some people don't find diving into the minutiae of spells and such fun, but like the "flavor" of spellcasters. Try to urge that player type to play something with the flavor that they're going for, but that doesn't require a huge mental effort on their part.
I am probably a DM's dream when it comes to spellcasters, I always know my spells, and I always know when they are situationally or tactically relevant. My turns in combat are resolved as quickly as possible. But some people just want to be the cool dude/chick with Magyck or somesuch, and that's okay too.
P.S.: When I play a spellcaster, I literally transcribe each and every spell out of the book word-for-word into a text document that I refer to, so I don't have to go flipping pages. The act of transcribing the spells also gives me a better recollection of the broad strokes, at least, when I'm evaluating my magical arsenal in combat. That might be a suggestion for your players as well. And any player daunted by that prospect might decide to play that fighter after all...
I am probably a DM's dream when it comes to spellcasters, I always know my spells, and I always know when they are situationally or tactically relevant. My turns in combat are resolved as quickly as possible. But some people just want to be the cool dude/chick with Magyck or somesuch, and that's okay too.
P.S.: When I play a spellcaster, I literally transcribe each and every spell out of the book word-for-word into a text document that I refer to, so I don't have to go flipping pages. The act of transcribing the spells also gives me a better recollection of the broad strokes, at least, when I'm evaluating my magical arsenal in combat. That might be a suggestion for your players as well. And any player daunted by that prospect might decide to play that fighter after all...