Morinth
First Post
Engaging in combat is a choice the players make. As well, games that include a lot of opportunities for combat do not necessarily lack for story (which emerges as a result of play). I'm not entirely sure what you mean by "character buy-in." If you mean players getting attached to their characters, such games do not necessarily lack for that either.
If I'm on my third PC in your campaign, I can pretty much guarantee you that she isn't as well thought-out and developed as my first PC was. That first PC had a backstory, a unique characterization and voice, and she interacted with the world in very character-oriented ways. I probably even created a character illustration for her. My third PC is essentially a disposable respawn, and all the other PCs are just really well-developed NPCs. If I started the game as one character, and had relationships with the other PCs as that character, and then she dies, well, so does that buy-in. Character 2 needs her own buy-in, she doesn't know these people and she doesn't care about the same things Character 1 did. And Character 3 is just along for the ride, she doesn't know these people, she doesn't care, she's just there so the player can hang out with her friends and roll some dice or whatever.
Again, combat is a choice the players make. If they find themselves outmatched, it is their choice to stay and fight or to find another way to defeat their enemies.
Also, I don't see why a "random encounter" shouldn't be as cool, fun, and memorable as the scene involving the evil sorceress. I endeavor to make every single challenge I present as awesome as possible. All of them are part of the emergent story.
If I really have a "choice" whether to engage in combat, I can guarantee you that I'm pretty much never going to choose to engage in combat. I will talk to NPCs until the GM is blue in the face, but I'll always run away from a fight. If combat is an almost guaranteed death sentence, why would I ever choose it? How do I know this random dude isn't a 17th level ranger in disguise? If I care about my PC at all, I'll do everything I can to keep her alive. If I don't care about her, at some point I will just throw her off a cliff myself, and see just how many suspiciously similar substitutes I can mow down in the game.