He didn't succeed in the end, but he clearly had the ability. Sure, not as convenient or everyday or certain as the spell in D&D, but it's not like it ever is...
Isn't Lleu's resurrection by Gwydion a better example?
He didn't succeed in the end, but he clearly had the ability. Sure, not as convenient or everyday or certain as the spell in D&D, but it's not like it ever is...
It's at least from a Celtic culture, which is where D&D swiped the Bard concept.Isn't Lleu's resurrection by Gwydion a better example?
I always thought the reason the levels higher than the previous "sweet spot" levels picked up speed was to answer the common issue of "I'd love to get a campaign to 20th level before ending it and moving on to the next, but it just takes too long."You're expected to stop the campaign, or at least stop using the same characters, shortly after they reach level 20. By reducing the time spent at high levels, you hit the end of the game more quickly, so you can all move into the next campaign with low level characters again.
It's at least from a Celtic culture, which is where D&D swiped the Bard concept.
Orpheus just popped into my head first, and I could spell it.
Why should that matter?
My previous edition I played was 3.5. It was my favourite before 5th, until I DM'd a game that got to higher levels and saw how broken it was.
I have played all editions but 4th since 1974.
My favourite edition is 5th.
I run long term campaigns lasting years of real time and tend to take my players from 1st to 20th level. This is why higher level balancing is a concern for me while, it seems, most players never get that far and are willing to just brush off such things. My campaigns tend to involve things other than pure module hopping, and so issues of inter-world logic, magic economics, and the like matter more to me than most. While the idea of a 17th level wizard using Wish to spam Symbol spells may not be an issue for most people, it is for me. I have to eventually deal with PCs doing it all over their strongholds, and, by internal consistency, I have to figure out why enemy wizards of 17th level or higher don't have symbols over every 5 foot square of their strongholds.
Inter-world consistency is a big deal for me. I want the world to make sense as much as a fantasy world of magic and demons and a rule system overlaid on top of that can be. If continual flame costs 50 gp per casting, I will want to know why every city and town in a world is not fully lit by such spells. I won't just hand wave that (and my players, all smart adults and players who have played for more than 30 years, won't either). So either my cities and towns are all fully lit with continual flame spells, or I have to nerf the spell, making it last 7 days, or make it where you have to cast it X times in a row to make it permanent...something to explain away the lack of continual flame spells everywhere.
I do understand that 17th level wizards don't grow on trees, and that 14th level transmuters do not as well. However, 14th level is not all that rare in a world like Forgotten Realms. There are enough so that transmuters can run a business providing youthful appearance to pretty much any noble who wants. I don't want a world were every rich person or person with a title looks like a 20 year old. But given its availability, how does one explain otherwise? Why aren't these nobles paying to look 20? I would think most of them would want to, and could find a transmuter willing to do it since it costs the transmuter nothing except 8 hours of time. So you pay for the time and you get 3d10 years back. For inter-world consistency, I have to either decide every nobleperson or wealthy merchant looks 20 years old, or I have to come up with some reason why this youth is not given to everyone willing to pay for it.
I've had to, in 5th and 3.5, nerf Fabricate so that finely crafted items cannot be made no matter how skilled the caster is. Why? The spell destroys any economy in which it exists otherwise.
It is interesting to me that Wish cost 5,000 XP in 3rd edition and that was considered acceptable as a balancing issue for the spell, but in 5th edition no one has a problem with essentially the same spell doing the same thing for no cost at all.
My previous edition I played was 3.5. It was my favourite before 5th, until I DM'd a game that got to higher levels and saw how broken it was.
I have played all editions but 4th since 1974.
My favourite edition is 5th.
I run long term campaigns lasting years of real time and tend to take my players from 1st to 20th level. This is why higher level balancing is a concern for me while, it seems, most players never get that far and are willing to just brush off such things. My campaigns tend to involve things other than pure module hopping, and so issues of inter-world logic, magic economics, and the like matter more to me than most. While the idea of a 17th level wizard using Wish to spam Symbol spells may not be an issue for most people, it is for me. I have to eventually deal with PCs doing it all over their strongholds, and, by internal consistency, I have to figure out why enemy wizards of 17th level or higher don't have symbols over every 5 foot square of their strongholds.
Inter-world consistency is a big deal for me. I want the world to make sense as much as a fantasy world of magic and demons and a rule system overlaid on top of that can be. If continual flame costs 50 gp per casting, I will want to know why every city and town in a world is not fully lit by such spells. I won't just hand wave that (and my players, all smart adults and players who have played for more than 30 years, won't either). So either my cities and towns are all fully lit with continual flame spells, or I have to nerf the spell, making it last 7 days, or make it where you have to cast it X times in a row to make it permanent...something to explain away the lack of continual flame spells everywhere.
I do understand that 17th level wizards don't grow on trees, and that 14th level transmuters do not as well. However, 14th level is not all that rare in a world like Forgotten Realms. There are enough so that transmuters can run a business providing youthful appearance to pretty much any noble who wants. I don't want a world were every rich person or person with a title looks like a 20 year old. But given its availability, how does one explain otherwise? Why aren't these nobles paying to look 20? I would think most of them would want to, and could find a transmuter willing to do it since it costs the transmuter nothing except 8 hours of time. So you pay for the time and you get 3d10 years back. For inter-world consistency, I have to either decide every nobleperson or wealthy merchant looks 20 years old, or I have to come up with some reason why this youth is not given to everyone willing to pay for it.
I've had to, in 5th and 3.5, nerf Fabricate so that finely crafted items cannot be made no matter how skilled the caster is. Why? The spell destroys any economy in which it exists otherwise.
It is interesting to me that Wish cost 5,000 XP in 3rd edition and that was considered acceptable as a balancing issue for the spell, but in 5th edition no one has a problem with essentially the same spell doing the same thing for no cost at all.
ReAt that point a philosophers stone is useless unless you can recover the missing organ within 10 days.
As for high-level transmuters running a rejuvenation service in FR, I'm skeptical. Sure, FR is pretty high magic. However, 14th level casters aren't exactly a-dime-a-dozen even there. On top of that, transmuters would presumably make up roughly 1/8th or less of all 14+ level wizards, given an equal distribution among the schools of magic. I could see the occasional transmuter offering these services to a noble when that wizard needs a bit of extra gold for some endeavor, but I can't see a wizard choosing to spend all day, every day making new philosophers stones so that spoiled little nobles don't have to get wrinkles. That wizard has power undreamt of by most mortals; I would think that he has better things to do than be a manufacturer of cheap tricks.
A lack of Continual Flame lights is easy to explain. Either there is a shortage of casters in general, or the cost is too great. Since the former is setting dependent, I'll focus on the latter. 50 gp is a non-trivial cost for most NPCs in D&D. It can pay for almost a full month of comfortable lifestyle, and is more than half a year's upkeep of a poor lifestyle. A torch costs 1 cp. Granted, it only lasts an hour, but it is cheap. So cheap, that you can continually light an area for more than half a year using torches for the same cost of a single Continual Flame spell (and that's assuming that the caster is selfless and doesn't charge anything more than the material components). More if you don't need the torches during daylight. Additionally, no one is likely to steal a torch, but a Continual Flame spell is a different matter. It's worth multiple months of pay for a poor NPC even if they can't get its full worth on the black market, so stealing one would certainly be tempting. You can make them hard to steal, but at a certain point it becomes far more trouble than its worth to save a few gold down the line.
Lastly, 17+ level wizards probably wouldn't spend their time layering their lairs in Symbol for one simple reason. They might need that 9th level spell slot for something actually important. That wizard is one of the most powerful beings in the world, and he probably didn't get that way without making a few enemies. If one of those enemies sends a cadre of assassins to your home, do you think he wants to be caught with his pants down, or does he want to be able to wish he was someplace safe right now? Better yet, forget Wish and use that 9th level spell to cast Foresight so that the assassins can't surprise and kill you before you can even utter the Wish. I mean, sure, if you tell your players that they have a year of downtime where nothing bad will happen to them, they might try putting Symbols everywhere. That kind of foreknowledge isn't at all realistic. By all means give them that downtime, but don't ensure them that they don't need to be prepared for the worst. Remember to throw them some curve balls.
Gentle Repose. Infinite time to recover the organ. Just sayin'...
This is a service a given person needs only once every 3d10 years. I think a given transmuter can easily tend every single noble in a 500 mile radius in a given 16 year period without breaking a sweat and certainly without having to be doing it every day.
You are coming at this from the perspective of some poor peasant schlub trying to do this. Nope. I am talking about the city streets. Presumably the government would pay for them. In a city the size of Baldur's Gate, for example, I am positive over the course of, say, 10 years, enough revenue could be set aside to light up every street and alleyway in the place.
Really this one's a BIG stretch. Does he need that 9th level slot every single day of the year? Probably not. You mean he can't get away with his 1st - 8th level slots? Really? And in a pinch he could cast the Wish right before he goes to bed, so he is only without the spell for 8 hours,. Sorry, I don't buy it that a high level wizard is going to feel the need, in his sanctum, to have his Wish slot available every single hour of every single day. Even if he does it once a month, inside of a couple of years his place is saturated with Symbol spells.
The problem is that permanent affects accumulate over time, eventually to unmanageable levels, unless the cost is sufficient to ameliorate this effect.
It is nice, though I don't particularly see it any more so than in the other modern editions. Perhaps relative to 2e & earlier it's notable? Though, really, even 2e had Kits in the Complete books...One of the nice things about 5e bard mechanics is that the high level of customization allows for the bard equivalents from other cultures easily enough.
Yep, Clerics Raised, Druids Reincarnated, and the former was mostly preferable (except the latter worked on certain races that couldn't be raised, and could also conveniently/coincidentally turn you human when you bumped your head on that level-limit ceiling).Well, in one sense, it doesn't matter at all. But in another sense, it might. Much of what Devincutler has said centers on Raise Dead (etc.) being a defining element of the Cleric class, something that only they can bring to the table. But Reincarnate has (AFAIK?) been around as long as there have been Druids as well as Clerics, so "restoring the dead to life" is hardly a Cleric-exclusive mechanic, even if theirs has the easiest-to-handle costs.