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Guest 6801328
Guest
I find it odd how much psychoanalysis is in this thread. A lot of people seem to feel that the difficulty of the decision comes from a desire to keep up with (or compete with) other players, or pressure from certain groups to optimize, or even the result of peeking at other character sheets. Or that somehow our memories of the days when scores were largely immutable, and a 16 was awesome, is biasing our decisions.
I notice it's always presented as "other people feel this way"; nobody's laying claim to it themselves. And I suppose it's possible some people *are* feeling that way, but I for one am only going to speak for myself: I just find it fun to optimize, within whatever parameters the game happens to provide, and I also find it fun to have cool tricks up my sleeve, and I like to build around a character concept. When those choices are made from the same pool of resources (ASIs) I find it...dissatisfying.
I don't really care what other people at the table or doing, nor how my characters would compare to my characters from 35 years ago.
I notice it's always presented as "other people feel this way"; nobody's laying claim to it themselves. And I suppose it's possible some people *are* feeling that way, but I for one am only going to speak for myself: I just find it fun to optimize, within whatever parameters the game happens to provide, and I also find it fun to have cool tricks up my sleeve, and I like to build around a character concept. When those choices are made from the same pool of resources (ASIs) I find it...dissatisfying.
I don't really care what other people at the table or doing, nor how my characters would compare to my characters from 35 years ago.