So you do, if your DM's kind.
But even then that feels too awkward. A major class feature shouldn't have to rely on another class feature to get it into the limelight, especially when it means you might waste that feature.
What's more it doesn't address the problem of the Wild Magic Surge table not being very exciting.
d1000's easy, you just have a d10 represent the hundreds column. Seriously, we work in base ten.
I wish they kept the Sorcerer from the Playtest. It had so much coolness and brought out the Dragon Theme perfectly.
I don't mind the Metamagic, but for me the Warlock is what the Sorcerer should have been. The Sorcerer is just so bland..![]()
I know of no DM who would constantly trigger tides of chaos (as most find it too powerful). In such cases the player is left with a 1 in 20 chance of rolling on the wild surge table, and that's if a DM wants them too. A 5% chance of something happening just isn't fun. What's so 'Wild' about a spellcaster with, effectively, fancy criticals?If you're playing with a DM who is trying to make you miserable, you're going to have a bad time regardless of the class.
Whether or not the table is lackluster is another conversation that we weren't having.
1. You make a roll. Use Tides of Chaos to get advantage.
2. Next time you cast a spell roll on the table.
3. Next time you make a roll use Tides of Chaos to get advantage.
4. Repeat.
It isn't very complicated. It is very powerful though.
I agree with most of what has been posted, especially more support for non-fire magic and more interesting wild magic but the thing that bugs me the most about Sorcerers is that their casting ability is Charisma. Why Cha? There are too many Charisma casters (IMO) as it is... Sorcery comes from the character's ability to channel magical energy from within - how about Constitution instead?
I know of no DM who would constantly trigger tides of chaos. In such cases the player is left with a 1 in 20 chance of rolling on the wild surge table, and that's if a DM wants them too.
The fact that their is no way to roll on the Wild Surge table outside of if your DM feels like it is also very annoying for a subclass literally called "Wild Magic" :/
I disagree. The problem is the only garunteed way to trigger a roll on the Wild Surge table also refreshes Tides of Chaos, which is a really powerful ability.I am sorry about the games you have available to play in. I would promptly leave such a game. No game is better than a terrible one.
The reason why Tides of Chaos triggering is up to the DM is the same reason why skill use is up to the DM. The DM is in charge of pacing. It makes no sense to roll for skill checks when there is no consequence for failure. In 5e the player describes what their character does and the DM determines whether you succeed, fail, or if the outcome is uncertain (and how uncertain it is). The sort of DM you describe could just say that walking down the road is a DC 20 acrobatics check or that every attempt to persuade NPCs automatically fail. That doesn't mean that the skill system is broken. If Tides of Chaos triggered absolutely every time you cast a spell of 1st level or higher it would become tedious. It should happen at exciting times (such as in combat) not when there is no possible interesting consequence from rolling on the table.
The problem isn't in Tides of Chaos, if a DM wants to deny you your abilities, they will do so.
I do think the surge table could be a bit better but overall I like it. The only thing I would change is to have the fireball scale or be removed.
I disagree. The problem is the only garunteed way to trigger a roll on the Wild Surge table also refreshes Tides of Chaos, which is a really powerful ability.