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D&D 5E I need a cleric that gains a extra attack per round at 5th or 6th or something.....


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MoonSong

Rules-lawyering drama queen but not a munchkin
Everyone in my group hates playing healers BUT one guy. He always loved being a 3.5/Pathfinder Cleric.

He always did tend to be a melee cleric though. He loves to wade into combat and dish out the hurt by hand and use his spells for buffing before a fight and healing mostly afterwards.

When it came to 5E he was excited about the War Cleric but quickly lost his excitement. He has since asked me to look into finding a way for him to gain a extra attack every round even if it means giving up his War Cleric feature of extra attacks for wisdom bonus ect..


Now I could just remove that feature and give him a extra attack at 6th level and call it a day"and still might if I cant find something within the rules" but I/we would like to find something legal.

Anyone have any ideas? Maybe Paladin 5/ cleric 15 ? Is there a better way?

Favored soul of life? full caster, armor, shields, two attacks at sixth...? (Some kind self buffs in the spell list? Plus bless, spiritual weapon and stuff)
 

WarpedAcorn

First Post
When it came to 5E he was excited about the War Cleric but quickly lost his excitement. He has since asked me to look into finding a way for him to gain a extra attack every round even if it means giving up his War Cleric feature of extra attacks for wisdom bonus ect..

Firstly, a lot of good suggestions already here. Based on the playstyle you mentioned about wanting to get into the thick of melee, buff before a fight, and heal afterwards...I'd say he's got a strong case for a Paladin. Alternatively, maybe even a Circle of the Moon Druid if he's ok with that theme.

Secondly, has the player expressed WHY he wants to have 2 Attacks a round? Does he feel he is being outclassed or outdamaged by other players? If so, what is he comparing himself to? Between the War Domain's bonus attacks and Spiritual Weapon (which comes online pretty quick), he should have enough attacks to fill up his bonus actions. He shouldn't be outdamaging other damage-based classes, but he should be solid and supremely durable with his access to armor and defensive spells.

Legally speaking, he's going to have to invest 5 levels into a Warrior-based class to get that 2nd Attack. That is, unless, he wants to invest in the Monk class and use a Monk weapon to do their flurry of blows.
 

GameOgre

Adventurer
I need to get home to see what the spellcasting part of a 5 Paladin/15 cleric would be. I think that is going to be what i suggest.


I think he likes to melee and probably at first would rather have been a fighter but the group needed a healer so he tried cleric but tried to get his fighter (High) while playing a cleric. He knows he isn't ever going to be as good a melee guy as the fighter....Fighters get tons more attacks and specials BUT he seems to be happy being a melee oriented cleric. He would happily give up greater spell damage for increased melee damage.

Why does he want the extra attack so much? I think his Pathfinder and 3.5 clerics got two attacks and he just considers that the baseline for melee class's. Like I said I could tell him right now..you get a extra melee attack at 5th but lose all attack spells and he would be thrilled.

Come to think of it i only remember him casting ranged attack spells in pathfinder once.

So it isn't a power grab for more damage or anything like that. It just fits his mental image of what a Battle Cleric should be.

You know I think I just talked myself into giving him a extra attack at 6th level. House Rule #23 coming up. No reason to have him go Paladin and all that hassle for a tiny bit more combat ability...I'll just take his war feature for it and call it a day and see how it ends up.
 
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CapnZapp

Legend
I need to get home to see what the spellcasting part of a 5 Paladin/15 cleric would be. I think that is going to be what i suggest.


I think he likes to melee and probably at first would rather have been a fighter but the group needed a healer so he tried cleric but tried to get his fighter (High) while playing a cleric. He knows he isn't ever going to be as good a melee guy as the fighter....Fighters get tons more attacks and specials BUT he seems to be happy being a melee oriented cleric. He would happily give up greater spell damage for increased melee damage.

Why does he want the extra attack so much? I think his Pathfinder and 3.5 clerics got two attacks and he just considers that the baseline for melee class's. Like I said I could tell him right now..you get a extra melee attack at 5th but lose all attack spells and he would be thrilled.

Come to think of it i only remember him casting ranged attack spells in pathfinder once.

So it isn't a power grab for more damage or anything like that. It just fits his mental image of what a Battle Cleric should be.

You know I think I just talked myself into giving him a extra attack at 6th level. House Rule #23 coming up. No reason to have him go Paladin and all that hassle for a tiny bit more combat ability...I'll just take his war feature for it and call it a day and see how it ends up.
I would start analyzing this from another angle, but since I would probably arrive at what you just decided yourself, I'll be brief :)

What is his Strength and Wisdom scores?

Because unless he's gunning for an 18-20 Strength, there will be absolutely no problems with him doing two attacks.

Especially if he's a board-and-sword fighter (since only ranged, greatweapon and polearm fighters can really wreck the balance, and then only if feats are enabled).

And even if he is going for Strength 20, his decreased spell save DC will more than adequately balance things around.

I'm getting that he wants to be able to do the basic stuff of a fighter: attack twice and wear heavy armor, and still heal like a Cleric.

And you know what? That's far from wrecking the game.

He will still be able to provide the sheer utility of a full spellcaster. Things like high level divinations, abjurations and teleportations. And that stuff will benefit the whole group, especially if nobody else is playing a singleclassed wizard.
 

WarpedAcorn

First Post
You know I think I just talked myself into giving him a extra attack at 6th level. House Rule #23 coming up. No reason to have him go Paladin and all that hassle for a tiny bit more combat ability...I'll just take his war feature for it and call it a day and see how it ends up.


Sounds like a good plan. Hope it makes him happy! =)
 



Sacrosanct

Legend
This, along with spirit guardians and plate mail and shield, and I'm having a blast tanking as a war cleric.

Yeah, this. I was a tempest cleric, not war, but same premise. waded into battle wearing plate armor with spirit guardians up, and use spiritual weapon (doesn't require concentration) for a bonus attack if you want. One of the players in my group, a guy who considers himself a bit of an optimizer, said he was jealous and was gonna play a cleric next time lol (he was playing a fighter/warlock)
 

Chaosmancer

Legend
Yeah, this. I was a tempest cleric, not war, but same premise. waded into battle wearing plate armor with spirit guardians up, and use spiritual weapon (doesn't require concentration) for a bonus attack if you want. One of the players in my group, a guy who considers himself a bit of an optimizer, said he was jealous and was gonna play a cleric next time lol (he was playing a fighter/warlock)

I'm doing it with a Life Cleric.

I'm a healer, but when they don't need healing I can just wreck everything around me.
 

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