I'm jumping in late to an argument I'm not really a part of, but seriously... the answer to most of your examples is actually yes? That very much can happen. Analysis paralysis is a thing. There's a whole lot of situations where you'll get better outcomes by giving people less choices. A game can quite literally seem too big. There's also the advantage of constraints at times, having limited options to work with often gets people to employ creative solutions.
Walking into a Gaming Store can be intimidating as well. So now we are stuck with not only having to walk into a strange place but also a wall of books once inside. Double intimidation.