D&D 5E I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).

On the contrary, I am of the opinion they have settled close to if not at the happy medium the past two years: a book every four months is too fast for many, too slow for some. WotC seems to be satisfied with the results so far.

Same here. When you have knowns like a limited amount of resources (staff) and quality being directly correlated to time, then you have a sliding scale of quality vs quantity. That's business 101. Wizards have seemed to be able to put out quality material, and at a rate that meets most people's expectations. Knowing other people may want constant material churned out but also knowing that it's not cost effective for them to create a ton of material only a few people would use (lessons from Lorraine Williams), they created the DM's Guild, which for the first time allows 3PP to access nearly everything in the D&D history

I also have no idea what he's talking about when he says Wizards has gone from one extreme to the next. Looking at Wizards' release schedule on D&D over the past 16 years, and that statement doesn't make a lot of sense. Every company does market research and adjusts their plans accordingly. And I would not be surprised if the aforementioned Lorraine Williams debacle wasn't at least on their minds when they evaluated what their release schedule would be.
 

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On the contrary, I am of the opinion they have settled close to if not at the happy medium the past two years: a book every four months is too fast for many, too slow for some. WotC seems to be satisfied with the results so far.

It highly depends on what kind of books do you want to see. As far as I'm concerned, no, they absolutely didn't find a happy medium, because they didn't find a way so far to put out material that's not just FR and not APs.

I'd wait to see how VGtM will turn out and the "big mechanical expansion". Still, my biggest gripe is not the lack of pure crunch, it's the lack of support for other settings and their thematic crunch. I'd be happy, If they'd do something like the planeshift series, from time-to-time for supporting other settings and/or organizing better the setting content in their APs, like Paizo does. Oh, and using other parts of FR for their APs, nut just the Sword Coast, if they want to support that setting through just APs.

But I said these things many times before. If others are not interested in other settings and happy with the current products' content and berth, it's okay. But please understand that not everyone is.

I'm not against the slow release schedule, I'm not against the desire for avoiding bloat. I don't want them to stop doing their APs. I just wish they'd put out SOME content, even in small quantities, that I'm interested in. It's not about the quantity of content they're putting out, it's about the kind of content.
 

It highly depends on what kind of books do you want to see. As far as I'm concerned, no, they absolutely didn't find a happy medium, because they didn't find a way so far to put out material that's not just FR and not APs.

I'd wait to see how VGtM will turn out and the "big mechanical expansion". Still, my biggest gripe is not the lack of pure crunch, it's the lack of support for other settings and their thematic crunch. I'd be happy, If they'd do something like the planeshift series, from time-to-time for supporting other settings and/or organizing better the setting content in their APs, like Paizo does. Oh, and using other parts of FR for their APs, nut just the Sword Coast, if they want to support that setting through just APs.

But I said these things many times before. If others are not interested in other settings and happy with the current products' content and berth, it's okay. But please understand that not everyone is.

I'm not against the slow release schedule, I'm not against the desire for avoiding bloat. I don't want them to stop doing their APs. I just wish they'd put out SOME content, even in small quantities, that I'm interested in. It's not about the quantity of content they're putting out, it's about the kind of content.


I can appreciate that; I personally love all the content they are releasing, so I cannot fully sympathize. Any middle ground is going to leave some out of the compromise. Focusing on the generic area of the FR allows them to service their two main demographics, FR players and generic homebrewers. With CoS and opening up the Ravenloft materials, I think they are showing how they will explore other settings over time, and let others flesh them out.
 

I felt like they were producing content just to produce content. I had a DDI subscription, for the character builder more than anything else, but again, ongoing fees for access to that material seems a bit questionable in retrospect.
4E certainly seemed more predatory in that sense. Endless releases, subscription based services...all designed to keep people spending money.
That wasn't my experience of 4e at all. I bought a fair bit of 4e stuff, but not all of it (only a few of the modules, no Eberron because I'm not into it, no Draconomicons because I don't really like dragons that much). I didn't subscribe to DDI except for a couple of months at the end of the edition's run, so I could download the magazine PDFs.

I never felt "presssured" into spending money, And I feel pretty satisfied with the use I've got out of what I paid for: an 8 year campaign that is still going, plus a new campaign just recently commenced.

Speaking in a broader marketing sense rather than as someone who played 4e (so I don't have an personal opinion either way about 4e vs. 5e and the quality of the content) -- you've hit the nail on the head with your use of the word "predatory".

I know from experience that too much of this kind of thing can and does drive consumers away from your product.

<snip>

That WotC switched directions from this kind of strategy makes me think that they decided that the D&D brand has excellent long-term potential as a AAA ("Triple A") game that finally needs promotion among other giants of gaming.
I've enjoyed your posts in this thread, and it's nice to have some sensible comments about marketing strategy!

But I don't think the characterisation of 4e as "predatory" is apt. The closest I can see is the Encounters sessions that required new content to participate - but while that may have been a failure from the point of view of promoting the game (because it discourages new entrants who don't want to buy the necessary stuff to joint the game) I don't think it is preying on anyone. (Ie not all unsuccessful business/marketing practices are predatory ones.)

A striking thing for me about 4e was this disclaimer in The Plane Above (p 97) about the need to engage with metaplot in one of the Dragon adventures:

The Scales ofWar adventure path, presented in Dun8eon magazine as a part of 0&0 Insider, takes an alternate view of githyanki history. . . . Part of the story arc in these adventures deals with the return of Gith and the breaking of the pact with Tiamat. Though the adventure path uses these assumptions, they are but one way that events could progress. If you design a campaign of your own featuring the githyanki, remember that the Scales of War path presents just one interpretation of the future of the githyanki. You are free to use or discard that version as you see fit.​

Actively telling your customers that they don't need to buy everything; that they are free to make the game their own; strikes me as the opposite of predatory. It is treating the RPG experience as one where player authorship is primary and the published works are there to help with that, rather than to constrain or direct how the customers engage with the game.

That's not to say that there aren't obvious differences between the 4e and 5e business models - but I don't think preying on customers is one of them.

The cost to buy every WotC product on the part of the consumer was far far higher in 4E than 5E.

Instead of selling a main product to a massive audience, they wound up seeking g to a smaller audience, and made up for the gap by producing as much material as they possibly could. The 4E approach meant that they needed to keep producing large amounts of new material in order to get the established audience to continue spending.
This seems like a reasonable description of the business model - and also, therefore, of an explanation for why they changed it. But I don't think this shows it was predatory, because no one had to buy all that stuff to play the game.

I must be as hardcore a 4e player as anyone on these boards, but I didn't have a DDI subscription except for two months, and I don't own every 4e book. I only bought the ones that I thought would be useful to me (which is more than half of them, but not all of them).

Every edition of D&D has been for beginners. You aren't required to know each and every option in order to play the game so I don't buy your argument.
This just seems obviously false. Moldvay Basic is for beginners, and still has (in my view) the best GMing advice of any published version of D&D. AD&D is not easy for beginners, though - the preface and introduction are written in a way that assumes the reader is already familiar with the game - and OD&D is practically impenetrable even to someone who is very familiar with concepts from RPGing and wargaming.

I'm a huge 4e fan but I don't think it is especially beginner-friendly, as to get the most out of it requires a fairly sophisticated engagement with the action resolution mechanics, and their interface with the PC build rules. It also depends upon the GM having an imagination that bridges between mechanics and fiction - ie can envisage some fictionally engaging situation or scenario and also envisage how that would play out in mechanical terms - and I think this is not so easy for beginning GMs. (The number of posts I see by people complaining about "cookie cutter" 4e certainly makes me think that a lot of 4e GMs didn't master this particular element of the game.)
 

looking at the number of how much people play the game on Fantasy Grounds is absolutely irrelevant to me when considering whether 5e is still an interesting game to me, or should I go and play something else. I'm not an employee of WotC. That the game sells a lot of core books and lot of people playing it online still won't results in books i want to buy from them. I'm not interested in that kind of numbers porn. I'm happy they are successful, I'm happy lot of people playing the game. I'm not happy they didn't find the middle ground yet for doing this and still publishing material, even through licenses or in pdf in small quantities I'm interested in.
i cannot find 4e PLAYERS. the people i play with don't play 4e, run 4e, or do 4e. So i have no game. they won't touch anything but 5th and Pathfinder. So 5th and PF are my only options, and while they are tolerable, they don't have what I want in either case. WotC left me behind, and no-one has filled the void.
But it's not really WotC's obligation to publish stuff that you are interested in or that your friends want to play.

They are free to publish what they want; you are free to not buy it if you don't like it. That's how commercial publishing works in a free market economy.

If you're not into 5e there are lots of other good FRPGs out there. RuneQuest seems to be having a mini-resurgence. ICE is reviving Rolemaster, with a new edition in beta-testing. And Burning Wheel is a terrific game that I can highly recommend: it has a comparable degree of mechanical complexity to 4e, but is less gonzo, and focuses less on setting context and external drama, more on the nuances of the individual character.
 

But I don't think the characterisation of 4e as "predatory" is apt.

That's not to say that there aren't obvious differences between the 4e and 5e business models - but I don't think preying on customers is one of them.

Perhaps not from your perspective, but certainly for many 'predatory' is a perfect description for 4e.

An easy example would be the direction WotC purposefully took with the PHB:
One had to purchase 2 PHBs as opposed to the usual 1 offered by other editions to get the general content required for a player and DM to utilise the combination of races and classes one preferred. Add to that the DDI subscription which appeared like a necessary tool for players and DMs alike - which meant now you had 4-5 people at the table shelling out money monthly as opposed to 2-3 buying a PHB at every 3e or 5e table. And remember the DDI subs were over and above the 2 PHB "requirement".
That might not be a reflection of your table, but it certainly was common at others.

And there are other examples, but the PHB purposeful split and DDI subscription are the best indicators of the predatory nature of 4e.
 
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I don't like their AP's so I have nothing else except for the SCAG and then Volo coming up. Netflix gives you choices. D&D at the moment does not.

Ok, I think I figured you out. You are a WotC marketeer! You are beating the same dead horses all over again (and again and again) in order to keep the word out, that everyone else is quite happy with the decisions, that are being made on behalf of D&D.

This is like trying to find the best restaurant in a city. You don't go to a forum and simply ask about it. You go to a forum and post something controversial. Like "I heard Johannes on Baker Street make the best Tarka Dal in London!". Everyone and her dog will chime in there and shout you down - offering alternatives and uniting against your outragous claims.

That's quite ingenious. Creating an imaginary opposition so the fans of D&D can rally and oppose you. Thank you very much for this. So: Marketing Shill.
 


That wasn't my experience of 4e at all. I bought a fair bit of 4e stuff, but not all of it (only a few of the modules, no Eberron because I'm not into it, no Draconomicons because I don't really like dragons that much). I didn't subscribe to DDI except for a couple of months at the end of the edition's run, so I could download the magazine PDFs.

I never felt "presssured" into spending money, And I feel pretty satisfied with the use I've got out of what I paid for: an 8 year campaign that is still going, plus a new campaign just recently commenced.

I've enjoyed your posts in this thread, and it's nice to have some sensible comments about marketing strategy!

But I don't think the characterisation of 4e as "predatory" is apt. The closest I can see is the Encounters sessions that required new content to participate - but while that may have been a failure from the point of view of promoting the game (because it discourages new entrants who don't want to buy the necessary stuff to joint the game) I don't think it is preying on anyone. (Ie not all unsuccessful business/marketing practices are predatory ones.)

My comments were made in regard to the two approaches in comparison.

If 4E was WotC trying to sell as much content as they could produce to a core, limited audience, and 5E is them trying to sell a core product to as large an audience as possible, I think the more predatory approach is the first. My choice of word may not be the best for everyone, and I don't think it was a purely predatory approach...as you say, no one should be compelled to buy anything.

But given the massive amount of material produced, the subscription based service for DDI, and the practice of new content rendering old content moot (which is something I really dislike in games), it certainly seemed like WotC at that time felt they needed to wring as much money out of the folks they had hooked in order to succeed. "How do we get these X amount of people to keep spending?"

I also think that given time, we will see them expand their release schedule. This discussion tends to treat the situation like an either/or. But I don't think that's the case. I think that the first step is to slowly build the audience and reach as many people as possible, and then once that's happened, then you consider releasing a larger amount of material or variety of content. In order to determine when to shift things up like that, you put out material that contains a little bit of experimental content and you gauge the response. I think this is what they're doing now...for all the cries that the long form adventures are the same, that they're all the same type of content, each one actually contains a variety of content.

They're testing things. They're listening to fans. They're shaping their future releases.
 
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